Viewing profile — mrmoka
mrmoka
HN member- Joined
- Wed, Jun 04, 2014, 4:31 PM UTC
- HN karma
- 71
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- 45 items
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About mrmoka
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Recent public activity
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Comment #14865802
This is where DCCP or alternative protocols come in play.
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Comment #14865303
In case of DCCP it can be implemented over UDP utilising existing firewall support for UDP traffic.
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Comment #14865265
The main goal of this effort is to explore server-client communication scenarios.
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Comment #14864137
You probably have not read the document. It's clearly stating - there is no need for reliability and ordered delivery of data. The only requirement from security point of view is c…
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Comment #14861574
UDP over IPv4 and IPv6 has source IP and source Port in header. This can be used for sticky routing through Load Balancers.
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Comment #14861422
You are absolutely right. But we need to remember - our motivation is to get a solution without most of TCP mechanisms to suit cases where it is not required. SCTP - is more of an …
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Comment #14861192
Ability to connect to raw TCP or UDP from a browser is a major security hole. Due to that, WebSockets were created were handshake is handled by browser transparently from developer…
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Comment #14861171
If there is alternative transport protocol to enable low-latency delivery as efficient as UDP, then it is worth exploring. UDP - is something been used by many industries for long …
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Comment #14861152
> You can't compare WebSockets with WebRTC because the first one has a much larger implementation base across browsers than the later. This is exactly what I pointed out: WebSocket…
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Comment #14861134
WebRTC is best option for media streams today for peer-to-peer cases. The goal of the topic is to explore simple option for server-client communication using low-latency communicat…
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Comment #14861059
Simply look at present state of WebRTC adoption by back-end services for use in server-client cases. Fist of all it is not designed for server-client cases. Second, after so many y…
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Comment #14861022
Worth mentioning again: this effort is to explore server-client low-latency, not peer-to-peer scenarios which WebRTC solves well. And this is collaborative effort, not personal. So…
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Comment #14860993
It is indeed a bit like chicken-and-egg situation here. But SCTP implements reliability and ordered delivery making it more of an alternative to TCP, than a solution for low-latenc…
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Comment #14860979
This is something that worth exploring further to identify if it is a requirement for a WebUDP implementation.
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Comment #14860958
> I'm very[1] familiar with the IP family of protocols. Great, you have an expertise to contribute. And with this discussion you already are. > If you don't know what your requirem…
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Comment #14860822
SCTP have been mentioned in the repo: https://github.com/Maksims/web-udp-public/issues/1#issuecomm...
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Comment #14860805
This is valuable input, you are welcome to contribute in form of PR!
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Comment #14860789
Just looking at the complexity of "minimal" implementation only highlights the need for different solution.
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Comment #14860637
And with WebUDP life for those guys would be much easier.
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Comment #14860630
This spec been there for very long time, and has been adopted by FirefoxOS (deprecated platform). Which exposes low-level access to establish pure TCP and UDP connections with perm…
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Comment #14860620
This is collaborative effort. I act from my capabilities, but people with certain skillset are welcome to contribute with proper RFC.
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Comment #14860512
As mentioned in the doc, one of the options is to simplify WebRTC by making some components optional to enable it's better adoption and easier to implement on the back-end as well …
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Comment #14860484
Those implementations were created to be utilised within FirefoxOS where applications are granted permissions by user when installing them. And access to several API would be stric…
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Comment #14860463
> There is a lot more to security than transport-layer encryption and authentication. You are welcome to PR. > Connection based This could be explored: starting from simple handsha…
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Comment #14860395
If it is implemented with handshake mechanics same as WebSockets, then it would be no more harmful than WebSockets.