Viewing profile — mrhyperpenguin
mrhyperpenguin
HN member- Joined
- Mon, May 09, 2011, 6:25 PM UTC
- HN karma
- 80
- Public activity
- 46 items
- HN profile
- View on Hacker News ↗
About mrhyperpenguin
Recent public activity
-
comment
Comment #10148041
This is just speculation but probably nothing. Imgix should be doing their image processing with GPGPU technology (CUDA or OpenCL) which should be pretty much available anywhere. T…
-
comment
Comment #9466741
Note that there's a difference between predicting your age and estimating how old somebody looks (i.e. you could look older for your age).
-
comment
Comment #9184247
>Can't it be done just with a shader ? Yep. If you look at the "How?" and "Performance vs Quality" sections, you can see that you need to render the scene six times to get the surr…
-
comment
Comment #8460236
I believe functional programming does have its place in games and graphics, but I don't think it should completely replace imperative/OO programming (yet). Some aspects of game/gra…
-
comment
Comment #7379003
Not DirectX only per se but DirectX first and OpenGL later. I think a lot of games featured in Humble Bundles used to be that way. A lot of games used to be (and some still are) in…
- comment
-
comment
Comment #7369429
Similarly, circular harmonics [0] allows you to project a function onto coefficients of a single angle instead of two. [0] - http://www.blackpawn.com/texts/ch/default.html
-
comment
Comment #7254720
Students and businesses can get (and keep) the software for free through DreamSpark and BizSpark.
-
comment
Comment #6770520
The title of the article is really sensationalized. The resolution is still going to pass, just without the "covered business method" (CBM) provision. People in Congress support CB…
-
comment
Comment #6766001
Check out Shadertoy if you haven't. https://www.shadertoy.com/
-
comment
Comment #6700712
Yeah, as a technical guy I would tend to go with the full 3D route. It might be 10x the upfront work but having a fully automated pipeline might save you a lot of work down the lin…
-
comment
Comment #6698335
Wouldn't that still require 4x the amount of work though? (Assuming four lighting profiles.) I could see this getting prohibitive when creating animations for example.
-
comment
Comment #6698310
As far as lighting goes, I think it would be as performant as it gets. It's the same idea as deferred shading; you only have to shade the pixels that the light affects. As for type…
-
comment
Comment #6698224
Pretty cool. I hope all goes well for the author. But I can't help feeling that generating normal maps from full 3D models would be more robust overall. For instance you could easi…
-
comment
Comment #5812838
The OP checked the "stay signed in" option when logging in to his or her Google account on another computer and all of the accounts that were logged in were listed in one menu. He …
-
comment
Comment #5333758
Here's a link to why Pidgin chose to do this. https://developer.pidgin.im/wiki/PlainTextPasswords
-
comment
Comment #5182434
What's wrong with the platform owner controlling what's run on the platform? Seems pretty standard these days.
- comment
-
comment
Comment #5132286
I had issues connecting to Facebook. Though, my roommate had no issue whatsoever. Even stranger, I could access Facebook in IE but not Chrome, Chrome Canary, or Firefox.
-
comment
Comment #5126947
This is why I chose to learn DirectX first rather than OpenGL. It's kind of like the Android vs iOS debate. DirectX is like iOS in that there's one main feature set which runs on a…
-
comment
Comment #4586058
Looks good. Does anyone know what BRDF was used? Or the technique for the reflections? I think you could get away with cubemap reflections for this particular scene.
-
comment
Comment #4517113
Coincidentally, the NSA is at my school today. They're passing out flyers[0] with a cryptography puzzle presumably to recruit students. [0] http://i.imgur.com/0braj.jpg
-
comment
Comment #4516332
People are poor. Some people can't afford to replace their phone if it becomes damaged.
-
comment
Comment #4493792
Instead of quadtrees take a look at spatial hashing[0]. It's more simple than quadtrees and the performance is similar if not better. [0] http://www.gamedev.net/page/resources/_/te…
- story