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mrhyperpenguin

HN member
Joined
Mon, May 09, 2011, 6:25 PM UTC
HN karma
80
Public activity
46 items

About mrhyperpenguin

Computer graphics, 3d game programming

Recent public activity

  1. comment
    Comment #10148041

    This is just speculation but probably nothing. Imgix should be doing their image processing with GPGPU technology (CUDA or OpenCL) which should be pretty much available anywhere. T…

  2. comment
    Comment #9466741

    Note that there's a difference between predicting your age and estimating how old somebody looks (i.e. you could look older for your age).

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    Comment #9184247

    >Can't it be done just with a shader ? Yep. If you look at the "How?" and "Performance vs Quality" sections, you can see that you need to render the scene six times to get the surr…

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    Comment #8460236

    I believe functional programming does have its place in games and graphics, but I don't think it should completely replace imperative/OO programming (yet). Some aspects of game/gra…

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    Comment #7379003

    Not DirectX only per se but DirectX first and OpenGL later. I think a lot of games featured in Humble Bundles used to be that way. A lot of games used to be (and some still are) in…

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    Comment #7369429

    Similarly, circular harmonics [0] allows you to project a function onto coefficients of a single angle instead of two. [0] - http://www.blackpawn.com/texts/ch/default.html

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    Comment #7254720

    Students and businesses can get (and keep) the software for free through DreamSpark and BizSpark.

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    Comment #6770520

    The title of the article is really sensationalized. The resolution is still going to pass, just without the "covered business method" (CBM) provision. People in Congress support CB…

  10. comment
    Comment #6766001

    Check out Shadertoy if you haven't. https://www.shadertoy.com/

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    Comment #6700712

    Yeah, as a technical guy I would tend to go with the full 3D route. It might be 10x the upfront work but having a fully automated pipeline might save you a lot of work down the lin…

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    Comment #6698335

    Wouldn't that still require 4x the amount of work though? (Assuming four lighting profiles.) I could see this getting prohibitive when creating animations for example.

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    Comment #6698310

    As far as lighting goes, I think it would be as performant as it gets. It's the same idea as deferred shading; you only have to shade the pixels that the light affects. As for type…

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    Comment #6698224

    Pretty cool. I hope all goes well for the author. But I can't help feeling that generating normal maps from full 3D models would be more robust overall. For instance you could easi…

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    Comment #5812838

    The OP checked the "stay signed in" option when logging in to his or her Google account on another computer and all of the accounts that were logged in were listed in one menu. He …

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    Comment #5333758

    Here's a link to why Pidgin chose to do this. https://developer.pidgin.im/wiki/PlainTextPasswords

  17. comment
    Comment #5182434

    What's wrong with the platform owner controlling what's run on the platform? Seems pretty standard these days.

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    Comment #5132286

    I had issues connecting to Facebook. Though, my roommate had no issue whatsoever. Even stranger, I could access Facebook in IE but not Chrome, Chrome Canary, or Firefox.

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    Comment #5126947

    This is why I chose to learn DirectX first rather than OpenGL. It's kind of like the Android vs iOS debate. DirectX is like iOS in that there's one main feature set which runs on a…

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    Comment #4586058

    Looks good. Does anyone know what BRDF was used? Or the technique for the reflections? I think you could get away with cubemap reflections for this particular scene.

  22. comment
    Comment #4517113

    Coincidentally, the NSA is at my school today. They're passing out flyers[0] with a cryptography puzzle presumably to recruit students. [0] http://i.imgur.com/0braj.jpg

  23. comment
    Comment #4516332

    People are poor. Some people can't afford to replace their phone if it becomes damaged.

  24. comment
    Comment #4493792

    Instead of quadtrees take a look at spatial hashing[0]. It's more simple than quadtrees and the performance is similar if not better. [0] http://www.gamedev.net/page/resources/_/te…

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