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mredigonda

HN member
Joined
Sun, Aug 16, 2020, 11:47 PM UTC
HN karma
32
Public activity
16 items

About mredigonda

Personal Blog: https://mredigonda.github.io/ Core contributor: https://www.opensupports.com/

Recent public activity

  1. comment
    Comment #40285484

    This is absolutely amazing, the fact that you can click on text and it takes you immediately to the part of the audio where that text is being said is great. I wish the video was s…

  2. comment
    Comment #36373448

    Thanks for recommending this, I just browsed some files online and it's looking indeed amazing. P.S. It's now easy to check a repo file by replace .com with .dev: https://github.de…

  3. story
  4. comment
    Comment #34904831

    Google Graveyard: https://killedbygoogle.com/

  5. comment
    Comment #34904826

    I believe they do help, but certainly hiring doesn't seem to be a priority for them at the moment. It's strange that they decided to discontinue the entire competition instead of j…

  6. comment
    Comment #34904801

    They did, indeed, lay off the group in charge of organizing these competitions (or at least the Google Code Jam Program Manager). https://twitter.com/jonathanirvings/status/1622075…

  7. comment
    Comment #34788827

    The $5 wrench: https://xkcd.com/538/ You would still be vulnerable to a $10 wrench though, so don't use this.

  8. story
  9. comment
    Comment #34627617

    Hey Tomas, I just send an email with my application, but I've got "Delivery Status Notification (Failure)". Is the email posted correct?

  10. comment
    Comment #34616037

    Location: Rosario, Argentina Remote: Yes! (EST/PST timezones OK) Willing to relocate: Yes Technologies: Typescript, React/Svelte + Redux, Python, PHP, C++, interested in Rust, SQL.…

  11. comment
    Comment #33894339

    Indeed this overflows too! Still don't have the rights here to edit or delete the comment, sorry for the confusion! It needs a couple of extra conditions: x and y need to be uint, …

  12. comment
    Comment #33893236

    You can also do x + (y - x) / 2 (starting point + distance halved), that doesn't overflow, is easy to remember, and the compiler would probably optimize it further.

  13. comment
    Comment #33893224

    Because the division is truncated twice, which increases the error. Take x=y=1, or x=y=3 for example.

  14. comment
    Comment #31535655

    You just did it, and it was perfectly well-received by the community. You approached a topic you are interested in, without causing any problem or offending anyone, and the questio…

  15. comment
    Comment #31472553

    This video [0] is from February 2012, but as far as I know this tool is not yet implemented (or at least it is not widely used). Basically as you are writing a function, you can wr…

  16. story