Viewing profile — mrdoob2
mrdoob2
HN member- Joined
- Wed, Jul 07, 2010, 9:33 PM UTC
- HN karma
- 393
- Public activity
- 117 items
- HN profile
- View on Hacker News ↗
About mrdoob2
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Recent public activity
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Comment #40212581
Loving the editor!
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Comment #39174796
If they used https://wgpu.rs/ they would get directx and metal for free (:
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Comment #38888896
Have you considered making it a PWA?
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Comment #37929489
To this day that's still one of the top WebGL sites!
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Comment #37929403
Glad to hear! ^^
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Comment #37929394
My pleasure!
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Comment #37929367
Oh! Was not aware! Unibrau¹? :D 1. https://demozoo.org/productions/4870/
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Comment #37929320
will do!
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Comment #37928230
In the 2000s I did a quite a few demos¹. Even if it was fun I often felt it was useless because the skills I was acquiring were only applicable for game development and that was so…
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Comment #37549311
Came here to share the same thought.
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Comment #34313174
Made this thing in 2010. I can't remember if I saw the trick being used in another website before or not... https://mrdoob.com/projects/voxels/#A/bnciaTraheakhacTSiahfa...
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Comment #33365303
Definitely not more efficient. The only thing JS would need to do here is updating a 4x4 matrix. Everything else would be in the GPU.
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Comment #33365269
At least JS-powered renderers can do something about making sure it looks the same in all browsers. With CSS you can't do anything about the fact that this simple demo doesn't rend…
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Comment #30562081
"98% of all canvases use a Canvas2D rendering context" ō_ô
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Comment #30372055
Safari did.
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Comment #29453876
Try with the dev version: https://raw.githack.com/mrdoob/three.js/dev/examples/?q=node...
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Comment #29448371
We are slowly moving away from that approach. Have a look at the NodeMaterial API that it's being designed right now: https://threejs.org/examples/?q=nodes#webgl_materials_nodes_..…
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Comment #29248630
Intel GPU?
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Comment #26708012
Here's the list of some of his inspirations: https://twitter.com/FMS_Cat/status/1379090489488470018
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Comment #25454324
That's sad :(
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Comment #24796739
Beautiful!
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Comment #24706030
Thanks for debugging this! I'll see if I can fix it
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