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mrdoob2

HN member
Joined
Wed, Jul 07, 2010, 9:33 PM UTC
HN karma
393
Public activity
117 items

About mrdoob2

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Recent public activity

  1. comment
    Comment #40212581

    Loving the editor!

  2. comment
    Comment #39174796

    If they used https://wgpu.rs/ they would get directx and metal for free (:

  3. comment
    Comment #38888896

    Have you considered making it a PWA?

  4. comment
    Comment #37929489

    To this day that's still one of the top WebGL sites!

  5. comment
    Comment #37929403

    Glad to hear! ^^

  6. comment
    Comment #37929394

    My pleasure!

  7. comment
    Comment #37929367

    Oh! Was not aware! Unibrau¹? :D 1. https://demozoo.org/productions/4870/

  8. comment
  9. comment
    Comment #37928230

    In the 2000s I did a quite a few demos¹. Even if it was fun I often felt it was useless because the skills I was acquiring were only applicable for game development and that was so…

  10. comment
    Comment #37549311

    Came here to share the same thought.

  11. comment
    Comment #34313174

    Made this thing in 2010. I can't remember if I saw the trick being used in another website before or not... https://mrdoob.com/projects/voxels/#A/bnciaTraheakhacTSiahfa...

  12. comment
    Comment #33365303

    Definitely not more efficient. The only thing JS would need to do here is updating a 4x4 matrix. Everything else would be in the GPU.

  13. comment
    Comment #33365269

    At least JS-powered renderers can do something about making sure it looks the same in all browsers. With CSS you can't do anything about the fact that this simple demo doesn't rend…

  14. comment
  15. comment
    Comment #30562081

    "98% of all canvases use a Canvas2D rendering context" ō_ô

  16. comment
    Comment #30372055

    Safari did.

  17. comment
    Comment #29453876

    Try with the dev version: https://raw.githack.com/mrdoob/three.js/dev/examples/?q=node...

  18. comment
    Comment #29448371

    We are slowly moving away from that approach. Have a look at the NodeMaterial API that it's being designed right now: https://threejs.org/examples/?q=nodes#webgl_materials_nodes_..…

  19. comment
    Comment #29248630

    Intel GPU?

  20. comment
    Comment #26708012

    Here's the list of some of his inspirations: https://twitter.com/FMS_Cat/status/1379090489488470018

  21. comment
  22. comment
    Comment #25454324

    That's sad :(

  23. comment
    Comment #24796739

    Beautiful!

  24. comment
    Comment #24706030

    Thanks for debugging this! I'll see if I can fix it

  25. comment