Viewing profile — mov
mov
HN member- Joined
- Thu, Aug 23, 2007, 6:55 PM UTC
- HN karma
- 145
- Public activity
- 70 items
- HN profile
- View on Hacker News ↗
About mov
22465404dca5f7ea037d09efe7a6c4ea0955fa51a19aea1c6afe94d1a511175e
Recent public activity
- story
-
comment
Comment #44839355
Oh man, hiring is so broken, so basically: "we want to hire someone to work in this super secret feature that uses lib X" "cool! I'm the author of lib X" "no, thanks"
- story
-
comment
Comment #39117109
That's a super interesting article and point of view. So, in your opinion, what's missing?
-
comment
Comment #37751164
Thank you so much for the feedback! Already sent the message to our web dev team!
-
comment
Comment #37751154
Far from vaporware, we're more like a steam machine full power mode ;-)
-
comment
Comment #37751133
Hey hey! Thank you so much, we're really glad that you nailed the goal here: generative AI sometimes can go for a bit weird paths, but in our opinion it should first try to automat…
-
comment
Comment #37747113
That's true! I remember that!
-
comment
Comment #37746945
Haha yeah, that's getting trendy. But to be honest, this style reminds me of the 90's like you said and it matches perfectly the street art and retro style you'll find in Brick Lan…
-
comment
Comment #37746842
Hello! So sorry to hear that our pricing model doesn't match your expectations. What would be an interesting pricing model in your opinion? Thanks for your feedback!
-
comment
Comment #37746825
Hey! We can't share much what details of our ML pipeline for now but I can say that's a good guess :-) And you're right, we have bipeds, quadrupes, flying animals, vehicles, etc an…
-
comment
Comment #37746790
Thank you so much! We rig and animate for a general skeleton, but we have Unity and Unreal plugins that add controllers to our 3D models to make it easy to add the behaviour you wa…
-
comment
Comment #37746506
Hello! Thank you, glad you liked it! I'm from the AI Team but I already sent your question to our web dev team and they will answer to you pretty soon.
-
comment
Comment #37746497
Hey hey! Thank you! Godot supports importing GLTF and other formats that we export, so you can basically use our tool ( https://app.anything.world/animation-rigging ), export a GLT…
-
comment
Comment #37746391
Do you mean https://app.anything.world/animation-rigging ? Please feel free to try it and let us know what you think of it!
-
comment
Comment #37746079
Hello! Yes, when compared to Mixamo, our pipeline is not procedural nor static. We built an end-to-end ML pipeline that analyses the mesh/texture you upload and generate unique rig…
-
comment
Comment #37745377
Thank you so much for the feedback! I already sent your comment to our web dev team!
-
comment
Comment #37744706
Hello! One of the ML Engineers of Anything World here. I'm really glad that you appreciated the tool and I trully hope that it can be part of your stack and help you on your design…
-
comment
Comment #37744703
Hi, one of the ML Engs here. Yes you're right, we have lots of non-humanoids, which is something that Mixamo has been missing for a long time! But we also support humanoids. You ca…
- story
- story
-
comment
Comment #35245028
People plugging it as output of Midjourney in 3, 2, 1...
-
comment
Comment #34349752
SICP cover: https://upload.wikimedia.org/wikipedia/commons/9/9d/SICP_cov...
-
comment
Comment #29449110
I would like to see more discussion around P2P solutions like https://dat-ecosystem.org/ and the fundamental principles around distributed networks/economies. I really like the ide…
- story