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mov

HN member
Joined
Thu, Aug 23, 2007, 6:55 PM UTC
HN karma
145
Public activity
70 items

About mov

mov

22465404dca5f7ea037d09efe7a6c4ea0955fa51a19aea1c6afe94d1a511175e

Recent public activity

  1. story
  2. comment
    Comment #44839355

    Oh man, hiring is so broken, so basically: "we want to hire someone to work in this super secret feature that uses lib X" "cool! I'm the author of lib X" "no, thanks"

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    Comment #39117109

    That's a super interesting article and point of view. So, in your opinion, what's missing?

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    Comment #37751164

    Thank you so much for the feedback! Already sent the message to our web dev team!

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    Comment #37751154

    Far from vaporware, we're more like a steam machine full power mode ;-)

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    Comment #37751133

    Hey hey! Thank you so much, we're really glad that you nailed the goal here: generative AI sometimes can go for a bit weird paths, but in our opinion it should first try to automat…

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    Comment #37747113

    That's true! I remember that!

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    Comment #37746945

    Haha yeah, that's getting trendy. But to be honest, this style reminds me of the 90's like you said and it matches perfectly the street art and retro style you'll find in Brick Lan…

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    Comment #37746842

    Hello! So sorry to hear that our pricing model doesn't match your expectations. What would be an interesting pricing model in your opinion? Thanks for your feedback!

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    Comment #37746825

    Hey! We can't share much what details of our ML pipeline for now but I can say that's a good guess :-) And you're right, we have bipeds, quadrupes, flying animals, vehicles, etc an…

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    Comment #37746790

    Thank you so much! We rig and animate for a general skeleton, but we have Unity and Unreal plugins that add controllers to our 3D models to make it easy to add the behaviour you wa…

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    Comment #37746506

    Hello! Thank you, glad you liked it! I'm from the AI Team but I already sent your question to our web dev team and they will answer to you pretty soon.

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    Comment #37746497

    Hey hey! Thank you! Godot supports importing GLTF and other formats that we export, so you can basically use our tool ( https://app.anything.world/animation-rigging ), export a GLT…

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    Comment #37746391

    Do you mean https://app.anything.world/animation-rigging ? Please feel free to try it and let us know what you think of it!

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    Comment #37746079

    Hello! Yes, when compared to Mixamo, our pipeline is not procedural nor static. We built an end-to-end ML pipeline that analyses the mesh/texture you upload and generate unique rig…

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    Comment #37745377

    Thank you so much for the feedback! I already sent your comment to our web dev team!

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    Comment #37744706

    Hello! One of the ML Engineers of Anything World here. I'm really glad that you appreciated the tool and I trully hope that it can be part of your stack and help you on your design…

  19. comment
    Comment #37744703

    Hi, one of the ML Engs here. Yes you're right, we have lots of non-humanoids, which is something that Mixamo has been missing for a long time! But we also support humanoids. You ca…

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    Comment #35245028

    People plugging it as output of Midjourney in 3, 2, 1...

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    Comment #34349752

    SICP cover: https://upload.wikimedia.org/wikipedia/commons/9/9d/SICP_cov...

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    Comment #29449110

    I would like to see more discussion around P2P solutions like https://dat-ecosystem.org/ and the fundamental principles around distributed networks/economies. I really like the ide…

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