Viewing profile — moksha256
moksha256
HN member- Joined
- Sun, Mar 18, 2012, 3:58 PM UTC
- HN karma
- 2,979
- Public activity
- 702 items
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About moksha256
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Recent public activity
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Comment #44876484
To me the biggest not-easily-replaceable value is the "Hub" part of GitHub. It's easy enough to stand up your own Gitea or Forgejo instance for mirroring personal Git repos, set up…
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Comment #43049593
You're not wrong. But the door-holding example isn't really a good one because there's no such thing as a license for door-holding. For FOSS, on the other hand, licenses are a well…
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Comment #43049226
Yeah I'm as big of a FOSS fan as the next guy on here but you really can't complain about how someone uses your code if you used the MIT License...one of the most permissive licens…
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Comment #31928295
Could it be a browser extension interfering? Maybe try running in private browsing mode and see if you still get those quirks. Gotcha, yeah this business model probably isn't final…
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Comment #31928060
Thanks for such thorough feedback! > 3. There's a "Show Required" button in the bottom-left of the gameplay screen (i.e., the screen with the timer) that shows the original text wi…
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Comment #31927498
I put the site online just 1 day ago, and didn't really tell anyone about it until this HN post. I expect that the situation with search engines will change as the domain matures a…
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Comment #31927471
Thanks! > From "Play" to the actual game is 6 clicks. I'd much prefer 2 or fewer. I see what you're saying but...I'm not sure what's ideal. Fewer clicks with more info density, or …
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Comment #31925873
> Human feedback would be most useful. Yes, the games without a paid membership are fun but not really a learning tool. Paying users can get real human feedback whenever they like.…
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Comment #31925735
> brief-to-a--fault Not sure if intentional, but either way, well done!
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Comment #31925714
Thanks for the thoughtful feedback. Yeah, the time limit doesn't serve much of a purpose beyond creating some playful pressure. > It's not clear what other rules (AI?) are being us…
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Comment #31925651
Thanks! Yeah exactly -- I actually believe that one of the most fundamental issues with traditional writing instruction is that it focuses on writing tips , which are mostly useles…
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Comment #31925470
Sometimes I break grammar rules for effect...in that case, I like the rhythm of the single-syllable words "write well and write fast" better than "write well and write quickly". Bu…
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Comment #31925119
I'm not sure why a mobile phone wouldn't show an on-screen keyboard with a textarea in focus. Doesn't sound like an issue with Brevity 500. The site is visually designed to be resp…
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Comment #31924868
I tried to make it responsive because I knew a lot of people would visit the site on their phone. In my testing, gameplay works on mobile... without an on-screen keyboard. When tha…
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Comment #31924768
Thanks for the feedback! If you click the "i" button in the bottom-left during a game, you'll see the original text with required terms highlighted. Lots of people seem to miss tha…
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Comment #31924735
Just pushed an update that limits width to 1000px, appreciate the suggestion. Took longer than it should have because my CSS is shitty :P
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Comment #31924369
The required terms are viewable in a pop-in that shows if you click the "i" icon in the bottom-left corner during gameplay.
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Comment #31924358
> Writing ability isn’t so easily trained like muscle memory Writing is improved through practice. That's why there will be 500 games. > this website does not handle tone, style, o…
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Comment #31924239
From what I've seen, many corporate fuckwits could use a dose of brevity. They tend to cloak their message in verbose jargon instead of just making their point boldly and clearly.
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Comment #31923712
Oh geez, that is terrible. None of my screens are that huge so I never got close to testing anything like that. I'll work on it!
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Comment #31923578
Thank you sir! I try to limit text to a maximum width where needed, but can look into making the whole site a little less wide too.
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Comment #31923530
> What do you think is the applicability of this to fiction writing? Possibly. Knowing how to be terse and how to be meandering is a valuable skill in itself. In the business world…
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Comment #31923052
> but I didn't see any highlighting and had to remember Did you click the info icon in the bottom-left? That should show the required terms. > But I didn't like that it seemed I co…
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Comment #31922870
Yes, I've addressed this point here: https://brevity500.com/thoughts/why-only-brevity/ In short, brevity is a surprisingly excellent heuristic for writing quality. It can provide a…
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