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moksha256

HN member
Joined
Sun, Mar 18, 2012, 3:58 PM UTC
HN karma
2,979
Public activity
702 items

About moksha256

No profile information was provided.

Recent public activity

  1. comment
    Comment #44876484

    To me the biggest not-easily-replaceable value is the "Hub" part of GitHub. It's easy enough to stand up your own Gitea or Forgejo instance for mirroring personal Git repos, set up…

  2. comment
    Comment #43049593

    You're not wrong. But the door-holding example isn't really a good one because there's no such thing as a license for door-holding. For FOSS, on the other hand, licenses are a well…

  3. comment
    Comment #43049226

    Yeah I'm as big of a FOSS fan as the next guy on here but you really can't complain about how someone uses your code if you used the MIT License...one of the most permissive licens…

  4. comment
    Comment #31928295

    Could it be a browser extension interfering? Maybe try running in private browsing mode and see if you still get those quirks. Gotcha, yeah this business model probably isn't final…

  5. comment
    Comment #31928060

    Thanks for such thorough feedback! > 3. There's a "Show Required" button in the bottom-left of the gameplay screen (i.e., the screen with the timer) that shows the original text wi…

  6. comment
    Comment #31927498

    I put the site online just 1 day ago, and didn't really tell anyone about it until this HN post. I expect that the situation with search engines will change as the domain matures a…

  7. comment
    Comment #31927471

    Thanks! > From "Play" to the actual game is 6 clicks. I'd much prefer 2 or fewer. I see what you're saying but...I'm not sure what's ideal. Fewer clicks with more info density, or …

  8. comment
    Comment #31925873

    > Human feedback would be most useful. Yes, the games without a paid membership are fun but not really a learning tool. Paying users can get real human feedback whenever they like.…

  9. comment
    Comment #31925735

    > brief-to-a--fault Not sure if intentional, but either way, well done!

  10. comment
    Comment #31925714

    Thanks for the thoughtful feedback. Yeah, the time limit doesn't serve much of a purpose beyond creating some playful pressure. > It's not clear what other rules (AI?) are being us…

  11. comment
    Comment #31925651

    Thanks! Yeah exactly -- I actually believe that one of the most fundamental issues with traditional writing instruction is that it focuses on writing tips , which are mostly useles…

  12. comment
    Comment #31925470

    Sometimes I break grammar rules for effect...in that case, I like the rhythm of the single-syllable words "write well and write fast" better than "write well and write quickly". Bu…

  13. comment
    Comment #31925119

    I'm not sure why a mobile phone wouldn't show an on-screen keyboard with a textarea in focus. Doesn't sound like an issue with Brevity 500. The site is visually designed to be resp…

  14. comment
    Comment #31924868

    I tried to make it responsive because I knew a lot of people would visit the site on their phone. In my testing, gameplay works on mobile... without an on-screen keyboard. When tha…

  15. comment
    Comment #31924768

    Thanks for the feedback! If you click the "i" button in the bottom-left during a game, you'll see the original text with required terms highlighted. Lots of people seem to miss tha…

  16. comment
    Comment #31924735

    Just pushed an update that limits width to 1000px, appreciate the suggestion. Took longer than it should have because my CSS is shitty :P

  17. comment
    Comment #31924369

    The required terms are viewable in a pop-in that shows if you click the "i" icon in the bottom-left corner during gameplay.

  18. comment
    Comment #31924358

    > Writing ability isn’t so easily trained like muscle memory Writing is improved through practice. That's why there will be 500 games. > this website does not handle tone, style, o…

  19. comment
    Comment #31924239

    From what I've seen, many corporate fuckwits could use a dose of brevity. They tend to cloak their message in verbose jargon instead of just making their point boldly and clearly.

  20. comment
    Comment #31923712

    Oh geez, that is terrible. None of my screens are that huge so I never got close to testing anything like that. I'll work on it!

  21. comment
    Comment #31923578

    Thank you sir! I try to limit text to a maximum width where needed, but can look into making the whole site a little less wide too.

  22. comment
    Comment #31923530

    > What do you think is the applicability of this to fiction writing? Possibly. Knowing how to be terse and how to be meandering is a valuable skill in itself. In the business world…

  23. comment
    Comment #31923052

    > but I didn't see any highlighting and had to remember Did you click the info icon in the bottom-left? That should show the required terms. > But I didn't like that it seemed I co…

  24. comment
    Comment #31922870

    Yes, I've addressed this point here: https://brevity500.com/thoughts/why-only-brevity/ In short, brevity is a surprisingly excellent heuristic for writing quality. It can provide a…

  25. comment