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mohebifar

HN member
Joined
Sun, Apr 05, 2015, 4:14 PM UTC
HN karma
308
Public activity
49 items

About mohebifar

https://github.com/mohebifar

Recent public activity

  1. comment
    Comment #47475435

    Much of Tooscut's heavy data lives outside the V8 heap. We use WASM linear memory which is not counted against V8 heap. GPU buffers is in VRAM. Bitmaps are also native allocations.…

  2. comment
    Comment #47475384

    Could you please tell me more about your use case. I've changed the license once today. I'm open to changing it again.

  3. comment
    Comment #47475110

    I added CONTRIBUTING.md. I also took a look at OpenFX. My current view is that supporting OFX in the browser would be hard, since the standard and its existing tooling are not desi…

  4. comment
    Comment #47475092

    The goal here is not to replace Premiere Pro across every professional workflow. But it is also not intended to be a toy editor. Modern browser and GPU capabilities are already suf…

  5. comment
    Comment #47474713

    Amazing! That's really great to hear! Let me know if you ever have any issues or feature requests in the GitHub issues.

  6. comment
    Comment #47473885

    Good point. I agree that could be a very interesting direction. I have used Remotion for years because the DX is great, but the performance and overhead is significant. Even someth…

  7. comment
    Comment #47473526

    We actually already support text, transitions, and animation of basic properties as well as some filters. I would be interested to hear more about your use case and which capabilit…

  8. comment
    Comment #47473337

    Thanks so much for the feedback. I just changed the license to ELv2.

  9. comment
    Comment #47473331

    Thanks for the feedback! I honestly had not read the license thoroughly. I just changed it to ELv2.

  10. comment
    Comment #47473318

    You are right. Thanks for the insights! I just changed the license to ELv2.

  11. comment
    Comment #47473315

    You are absolutely right. I just changed the license to ELv2.

  12. comment
    Comment #47473292

    Yep. Unfortunately, Firefox has a poor WebGPU support atm.

  13. comment
    Comment #47473286

    Seems interesting. I had not seen Omniclip specifically. But like most web-based NLEs I've seen, its UX feels unfamiliar. My goal was to build a desktop-grade professional editor t…

  14. comment
    Comment #47472628

    Yes, that was part of the thinking behind the licensing choice. The goal was to keep the engine itself open source, while creating opportunities to monetize adjacent offerings like…

  15. comment
    Comment #47472553

    Great question! I actually have built a poc that is not released yet. It's on the roadmap. It requires some tooling for the devs building these plugins like a CLI for building the …

  16. comment
    Comment #47472496

    I see. I haven't decided on the commercial license yet. This might be temporary. I started this as part of another for-profit side project (for dubbing videos with AI). I may chang…

  17. comment
    Comment #47472306

    Yes, but the goal is to become the photopea of video editing. Something quick that you can launch via web that can support 80% of the day to day use cases.

  18. comment
    Comment #47472290

    Ah I believe I should have clarified browser support. Safari is not very well supported. Have you tried chrome?

  19. comment
    Comment #47471602

    Free and open source NLE video editor powered by WGPU, WASM, WebGPU, Rust, and Tanstack Start

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    Comment #46695875

    The mission is to make a photopea-like alternative for Video Editing tools like Premiere Pro and Davinci Resolve

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  24. comment
    Comment #39561349

    With React Forget's release timeline unclear, I've launched a community-driven version to keep innovation alive. I believe React Unforget can be to React Compiler what Preact is to…

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