Viewing profile — mohebifar
mohebifar
HN member- Joined
- Sun, Apr 05, 2015, 4:14 PM UTC
- HN karma
- 308
- Public activity
- 49 items
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About mohebifar
Recent public activity
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Comment #47475435
Much of Tooscut's heavy data lives outside the V8 heap. We use WASM linear memory which is not counted against V8 heap. GPU buffers is in VRAM. Bitmaps are also native allocations.…
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Comment #47475384
Could you please tell me more about your use case. I've changed the license once today. I'm open to changing it again.
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Comment #47475110
I added CONTRIBUTING.md. I also took a look at OpenFX. My current view is that supporting OFX in the browser would be hard, since the standard and its existing tooling are not desi…
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Comment #47475092
The goal here is not to replace Premiere Pro across every professional workflow. But it is also not intended to be a toy editor. Modern browser and GPU capabilities are already suf…
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Comment #47474713
Amazing! That's really great to hear! Let me know if you ever have any issues or feature requests in the GitHub issues.
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Comment #47473885
Good point. I agree that could be a very interesting direction. I have used Remotion for years because the DX is great, but the performance and overhead is significant. Even someth…
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Comment #47473526
We actually already support text, transitions, and animation of basic properties as well as some filters. I would be interested to hear more about your use case and which capabilit…
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Comment #47473337
Thanks so much for the feedback. I just changed the license to ELv2.
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Comment #47473331
Thanks for the feedback! I honestly had not read the license thoroughly. I just changed it to ELv2.
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Comment #47473318
You are right. Thanks for the insights! I just changed the license to ELv2.
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Comment #47473315
You are absolutely right. I just changed the license to ELv2.
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Comment #47473292
Yep. Unfortunately, Firefox has a poor WebGPU support atm.
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Comment #47473286
Seems interesting. I had not seen Omniclip specifically. But like most web-based NLEs I've seen, its UX feels unfamiliar. My goal was to build a desktop-grade professional editor t…
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Comment #47472628
Yes, that was part of the thinking behind the licensing choice. The goal was to keep the engine itself open source, while creating opportunities to monetize adjacent offerings like…
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Comment #47472553
Great question! I actually have built a poc that is not released yet. It's on the roadmap. It requires some tooling for the devs building these plugins like a CLI for building the …
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Comment #47472496
I see. I haven't decided on the commercial license yet. This might be temporary. I started this as part of another for-profit side project (for dubbing videos with AI). I may chang…
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Comment #47472306
Yes, but the goal is to become the photopea of video editing. Something quick that you can launch via web that can support 80% of the day to day use cases.
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Comment #47472290
Ah I believe I should have clarified browser support. Safari is not very well supported. Have you tried chrome?
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Comment #47471602
Free and open source NLE video editor powered by WGPU, WASM, WebGPU, Rust, and Tanstack Start
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Comment #46695875
The mission is to make a photopea-like alternative for Video Editing tools like Premiere Pro and Davinci Resolve
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Comment #39561349
With React Forget's release timeline unclear, I've launched a community-driven version to keep innovation alive. I believe React Unforget can be to React Compiler what Preact is to…
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