Live data from Hacker News

Viewing profile — mminer

mminer

HN member
Joined
Tue, Sep 27, 2011, 4:42 PM UTC
HN karma
236
Public activity
77 items

About mminer

Software developer (games / film), ex-Unity. Studied computer science at the University of Waterloo, filmmaking at Vancouver Film School.

https://matthewminer.com

Recent public activity

  1. story
  2. comment
    Comment #42606248

    I’m enjoying Citation Needed by Molly White for its coverage of the crypto world: https://www.citationneeded.news

  3. comment
    Comment #24742349

    Seconded. RSS is how I stay abreast of project updates. For ones like Webpack that lack RSS, GitHub’s releases feed can be a substitute: https://github.com/webpack/webpack/releases…

  4. story
  5. story
  6. comment
    Comment #21962238

    I’m personally investing time to level up my proficiency with digital content creation tools — Houdini, Unreal Engine, Unity. They mostly only apply if you work in games or visual …

  7. comment
    Comment #19010301

    I similarly have difficulty learning a concept when it's presented using real-world metaphors that aren't often actually expressed via code. This is how object oriented programming…

  8. comment
    Comment #18964533

    It does a great job of explaining the underlying ideas behind different databases and data processing systems. Even if your needs are met by, say, a traditional RDBMS like PostgreS…

  9. comment
    Comment #18801026

    It’ll be a shame to lose gems like Escape Velocity. I know several people (myself included) have asked about acquiring the rights to the games but received no reply. It appears Amb…

  10. comment
    Comment #18760838

    Build more long-lasting artifacts. As a software developer that has primarily worked in startups, most of which no longer exist, it can be frustrating to have nothing to show for t…

  11. comment
    Comment #18754037

    Almost without question I'd choose Unity for most projects. Its rich ecosystem, large community, and decent documentation make it a solid choice. Many of its warts like only suppor…

  12. comment
    Comment #18753180

    Unreal Engine and C++. I've long worked with Unity, but as part of a new job I'm tasked with developing our Unreal plugin. Previously I only touched C++ on occasion, so I had a lot…

  13. comment
    Comment #17685363

    Thanks for the links, those look promising. After some searching I often saw TypeRacer ( https://play.typeracer.com ) recommended also. I tried a few other typing tutors but found …

  14. story
    Ask HN: How to improve typing?

    As a software developer who spends significant time in front of my keyboard, I'm acutely aware that both my typing accuracy and speed could improve. Beyond mindfully trying to kick…

  15. comment
    Comment #17113579

    They mention the discount in this blog post: https://blog.agilebits.com/2018/03/28/the-1password-7-beta-f... "Licenses will be available for $64.99 when we launch later this year, …

  16. story
  17. story
  18. story
  19. story
  20. comment
    Comment #14331571

    In a previous job, I built (what sounds like) a similar system. From a web UI, coworkers would see a list of recent commits, from which they could fire up an instance of the web ap…

  21. story
  22. comment
    Comment #12498763

    To placate Carthage dependencies that complain about a missing SWIFT_VERSION configuration, try setting the TOOLCHAINS environment variable. TOOLCHAINS=com.apple.dt.toolchain.Swift…

  23. story
  24. comment
    Comment #10500904

    I worked for a company that performed stereoscopic conversion for Hollywood films. Their primary tool was NUKE [1] running on Linux. It's also available for Mac and Windows, but be…

  25. story