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Viewing profile — mknsri

mknsri

HN member
Joined
Tue, Jul 11, 2017, 12:53 PM UTC
HN karma
74
Public activity
22 items

About mknsri

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Recent public activity

  1. comment
    Comment #36690890

    Thanks! I got help for the 3D models and they turned out great.

  2. comment
    Comment #36686537

    Yeah I remember that Android pretty good had documentation and tutorials about the native-activity. It was not really advertised, more of "do this if you really want to" kind of fe…

  3. comment
    Comment #36679689

    Exactly! Thanks for the kind words

  4. comment
    Comment #36679331

    It depends a little bit on how comfortable you are with the platform and the technologies used in the codebase. Generally speaking you would look for the entrypoint into the applic…

  5. comment
    Comment #36677483

    I mentioned in a couple of places that I did use other people's file loading libraries (mainly Sean Barrett's excellent stb libs). “If you wish to make an apple pie from scratch, y…

  6. comment
    Comment #36676533

    I could have definitely used that and I'm surprised I didn't realise it when researching how to include shader code. Luckily my setup required very little work and with my system I…

  7. comment
    Comment #36676508

    Yeah the privacy policy page had an expired certificate and Google delists the app automatically when that happens.

  8. comment
    Comment #36676506

    Thanks! Finishing such a large project feels great and you learn a lot when you have to implement so much you take for granted when using things other people have built

  9. comment
    Comment #36676492

    Thanks, it's not the cleanest code and for example my immediate mode GUI is nowhere near IMGUI but theres still plenty to look at.

  10. comment
    Comment #36676471

    You would have to write the platform code for iOS similarly to how the Android and Windows is written. The initial idea was to release it on iOS as well but at the end I didn't wan…

  11. comment
    Comment #36676453

    True, Casey/HH was a huge inspiration and the project started from following the first few days of Handmade Hero. I should mention it.

  12. comment
    Comment #36676445

    The HTTPS certificate expired on my privacy policy page and Google delists the app when that happens. After you renew they require that you resubmit the app and I didn't bother sin…

  13. comment
    Comment #36672236

    I wanted to include common code for all shaders in a simple way, but I was too lazy write a proper parser. So instead I used the C++ preprocessor and macros to include things from …

  14. story
    Show HN: The full source code and assets for my custom game engine and game

    I always enjoy reading posts about indie game development and looking at the source code of games other people have built. So for any game I release I naturally I want to do the sa…

  15. comment
    Comment #32036364

    Yeah that works for selecting contiguous blocks of text. Multi-cursor editing allows for selecting rows that are further apart.

  16. comment
    Comment #32036348

    I am aware that I could extend vim with all the missing features, but that seems error-prone and not worth the time investment, since other editors have them out-of-the-box.

  17. comment
    Comment #32036331

    Oh yeah I did use "dd" and "p". They work OK, although they don't allow selecting multiple lines that don't follow each other.

  18. comment
    Comment #32036318

    Yeah this is the way I tried it. I did not find as fast.

  19. comment
    Comment #32035452

    I tried out vim for a month or so. I did enjoy using it, although I'm not sure if using vim just feels more productive because you press more keys to do the same thing. However mul…

  20. comment
    Comment #30618259

    Care to elaborate? I've recently had to research E.164 and haven't come across this being mentioned. In fact I remember more sources claiming that the plus-sign is a required part …

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