Viewing profile — mknsri
mknsri
HN member- Joined
- Tue, Jul 11, 2017, 12:53 PM UTC
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About mknsri
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Recent public activity
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Comment #36690890
Thanks! I got help for the 3D models and they turned out great.
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Comment #36686537
Yeah I remember that Android pretty good had documentation and tutorials about the native-activity. It was not really advertised, more of "do this if you really want to" kind of fe…
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Comment #36679689
Exactly! Thanks for the kind words
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Comment #36679331
It depends a little bit on how comfortable you are with the platform and the technologies used in the codebase. Generally speaking you would look for the entrypoint into the applic…
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Comment #36677483
I mentioned in a couple of places that I did use other people's file loading libraries (mainly Sean Barrett's excellent stb libs). “If you wish to make an apple pie from scratch, y…
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Comment #36676533
I could have definitely used that and I'm surprised I didn't realise it when researching how to include shader code. Luckily my setup required very little work and with my system I…
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Comment #36676508
Yeah the privacy policy page had an expired certificate and Google delists the app automatically when that happens.
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Comment #36676506
Thanks! Finishing such a large project feels great and you learn a lot when you have to implement so much you take for granted when using things other people have built
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Comment #36676492
Thanks, it's not the cleanest code and for example my immediate mode GUI is nowhere near IMGUI but theres still plenty to look at.
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Comment #36676471
You would have to write the platform code for iOS similarly to how the Android and Windows is written. The initial idea was to release it on iOS as well but at the end I didn't wan…
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Comment #36676453
True, Casey/HH was a huge inspiration and the project started from following the first few days of Handmade Hero. I should mention it.
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Comment #36676445
The HTTPS certificate expired on my privacy policy page and Google delists the app when that happens. After you renew they require that you resubmit the app and I didn't bother sin…
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Comment #36672236
I wanted to include common code for all shaders in a simple way, but I was too lazy write a proper parser. So instead I used the C++ preprocessor and macros to include things from …
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Show HN: The full source code and assets for my custom game engine and game
I always enjoy reading posts about indie game development and looking at the source code of games other people have built. So for any game I release I naturally I want to do the sa…
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Comment #32036364
Yeah that works for selecting contiguous blocks of text. Multi-cursor editing allows for selecting rows that are further apart.
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Comment #32036348
I am aware that I could extend vim with all the missing features, but that seems error-prone and not worth the time investment, since other editors have them out-of-the-box.
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Comment #32036331
Oh yeah I did use "dd" and "p". They work OK, although they don't allow selecting multiple lines that don't follow each other.
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Comment #32036318
Yeah this is the way I tried it. I did not find as fast.
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Comment #32035452
I tried out vim for a month or so. I did enjoy using it, although I'm not sure if using vim just feels more productive because you press more keys to do the same thing. However mul…
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Comment #30618259
Care to elaborate? I've recently had to research E.164 and haven't come across this being mentioned. In fact I remember more sources claiming that the plus-sign is a required part …
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