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miniupuchaty

HN member
Joined
Wed, Feb 17, 2021, 9:38 PM UTC
HN karma
41
Public activity
29 items

About miniupuchaty

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Recent public activity

  1. comment
    Comment #46632840

    I'm writing this on my old 2014 acer aspire. Currently gnome-shell is taking 135MB of ram, with other gdm/gnome related background services ranging in 700KB-3.2MB each to like 20MB…

  2. comment
    Comment #41599746

    While OpenGl vs D3D11 I would agree I don't find D3D12 vs Vulkan difference to be that big. What are the parts that you consider objectively better in D3D12 compared to Vulkan?

  3. comment
    Comment #41599687

    It's mostly on us, the developers. Vulkan is fully supported on windows. I would say that if you want to have multi-platform support just use Vulkan. Covers most of the platforms(e…

  4. comment
    Comment #41599633

    I think saying that DX was first so it's Vulkan that was reinventing the wheel is incorrect with historical context. AMD and DICE developed a prototype API called Mantle. Which is …

  5. comment
    Comment #41599583

    I would guess that if DX didn't exist the iteration on VK side would just be faster. Through extensions, like you've mentioned. In the end it might have even speed up the adoption …

  6. comment
    Comment #41599354

    But are you saying that compared to DX or just in general? We're talking here about potential DX replacement, not about design in general and the bulk of it is very similar for bot…

  7. comment
    Comment #41215290

    Not if you add Poland to the graph. Really surprised by this as a Pole.

  8. comment
    Comment #41066411

    I think for Gamedev windows is mostly good just because that's where most of your players are. Tooling was historically also better from a GUI perspective. With nicer to-use debugg…

  9. comment
    Comment #40474402

    I really like the redesign! I was dissapointed they've changed it back for me. Comments don't need space that wide, they work better on the side, where they gain additional vertica…

  10. comment
    Comment #40326434

    Raytracing builds look surprisingly good! Meshes well with the artstyle.

  11. comment
    Comment #40326430

    I understood that they'll release the source for the decompiled project, so you can build it yourself or compare hashes. Of course it would be a lot easier to hide malicious code i…

  12. comment
    Comment #40236225

    I like using Gnome but can see here how developers from other apps/ecosystems have problems with them. They were too defensive, in the end it seems they came around but there was n…

  13. comment
    Comment #40111615

    It's not ideal for me yet. I've had some problems with DAP. The DAP servers I've checked were a bit unstable and slow. For now I'm using gdb with nvim-gdb https://github.com/sakhni…

  14. comment
    Comment #40037163

    Can you share your checklist for this show set-up? :)

  15. comment
    Comment #39770320

    It is like you say, mostly compiler/toolset/ecosystem, all 3. While staying in the same ecosystem you can split your application into smaller crates, which many are doing. It's jus…

  16. comment
    Comment #39244745

    If you're fine with dropping safety you can just make a wrapper around a raw pointer. I wouldn't do it in public library but if it's fine for your cpp code then it's fine for your …

  17. comment
    Comment #38858804

    It's pretty good. Epic added it as part of Unreal Engine to replace their previous hot reload system, which was more similar to the alternatives that people are mentioning here. Th…

  18. comment
    Comment #38624819

    I have the same experiance, I wonder if maybe people are using wireless modes(I don't have that option in my car), and don't have "knob controls".

  19. comment
    Comment #38610419

    I don't have this problem in practise. It's not "break flow to switch modes" for me. I don't type this way. There's always as much movement as there's typing, especially while prog…

  20. comment
    Comment #38430022

    I never went back. But it still helped me for the standard tuning(mostly for playing other people songs). When playing in standard tuning I see 6 string guitar as two parts a 4 low…

  21. comment
    Comment #38411494

    I was playing guitar for many years, and was always learning each scale separately. Let's say I knew A minor, F major, D pentatonic. It was taking a lot of time to learn and my pla…

  22. comment
    Comment #37778690

    I see it used by concept-art artists in gamedev studios from time to time.

  23. comment
    Comment #37633979

    I've been using nvim in termux on foldable phone since I've bought phone in that form factor. It works great, I'm using "unexpected keyboard" as input method for faster special sym…

  24. comment
    Comment #37505010

    In games Blender is used at all levels. From indie to AAA. At most studios as a 3d artist you are able to use any package you want and for newer artists Blender is increasingly wha…

  25. comment
    Comment #35799719

    You can also self-host gitlab. We've been self hosting it in our company for few years and it's been a good experience so far.