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mildmelon

HN member
Joined
Wed, Jul 17, 2019, 9:59 PM UTC
HN karma
40
Public activity
52 items

About mildmelon

[ my public key: https://keybase.io/caidanwilliams; my proof: https://keybase.io/caidanwilliams/sigs/NcqesHF9bUcYyEn2ut4g0DbzdEmnPIuPPpYxwou3LXU ]

https://caidan.dev https://internet.dev

https://bsky.app/profile/caidan.dev https://x.com/caidanwilliams https://www.threads.com/@ancientsunshine

Recent public activity

  1. story
  2. story
  3. comment
    Comment #46638923

    Thank you, glad you like the tool!

  4. comment
    Comment #46638920

    Thank you, glad you're enjoying it!

  5. comment
    Comment #46638917

    Thank you!

  6. comment
    Comment #46638911

    Author here, yes you're correct. The name is a bit of misnomer, and to do it truly with ASCII I'd have to move data back to the CPU which had pretty bad performance. I took a bit o…

  7. comment
    Comment #46638877

    Author here. Sounds like a great idea! If you are able to build it I'd love to see, tag me on socials or send it to me please c:

  8. comment
    Comment #46638868

    Author here, I've replied to the parent comment, hope that clears it up!

  9. comment
    Comment #46638861

    Author here, you're mostly right in that it's a show piece. However, it uses no external libraries, I built it all myself using VanillaJS. I do use some famous noise algorithms, sp…

  10. comment
    Comment #46638838

    Author here. It's a fun experiment into WebGL and graphics programming. I intended it to be a cool tool for getting inspiration for designing and creating other art in general. I d…

  11. comment
    Comment #46638776

    Author here. This is all done on the GPU using shaders. It's a few layers, and you can find the details over on my Bluesky post, feel free to read it there. I've been thinking abou…

  12. comment
    Comment #46638722

    Author here. Now that's a great idea! I might have to try and get it published there!

  13. comment
    Comment #46638709

    Author here. Not ridiculous at all, the name is a bit of a misnomer. I had tried doing true ASCII but moving data back to the CPU to render it all was too slow. So I opted to recre…

  14. comment
    Comment #46638684

    Author here. Thanks so much for the kind feedback, I appreciate that you are getting so much joy out of it!

  15. comment
    Comment #46638675

    Author here. Thanks for the kind words, glad you're having fun with it!

  16. comment
    Comment #46638666

    Author here. That's so cool, thanks for sharing!

  17. comment
    Comment #46638643

    Author here. Yes you're right in that it's not real ASCII, but more ASCII-esque. I took some artistic liberty to do everything on the GPU, if I had done true ASCII I would have had…

  18. comment
    Comment #46638583

    Author here. Haha that's so creative! I definitely thought about lowering the limit, but then it wouldn't really be ASCII-esque lol. I might just lower it so that you don't have to…

  19. comment
    Comment #46638544

    Author here. Interesting idea, I might have to tinker with it!

  20. comment
    Comment #46638529

    Author here. Wow that's so cool! I've never heard of browsh but it's so cool to see that my site (which was built to be as static as possible) works well and even renders the WebGL…

  21. comment
    Comment #46638447

    Author here, looks great! Thanks for sharing!

  22. comment
    Comment #46638392

    Author here. Interesting point about the satellite-view clouds, I'm not very familiar with that domain. But I can point you to the article I read about domain warping on top of noi…

  23. comment
    Comment #46638336

    Author here. P5JS is great and I've used it in the past. However you can get pretty far with just VanillaJS. Here's the source code to the ASCII Clouds tool, it's almost all plain …

  24. comment
    Comment #46638149

    Author here. Thanks so much for the rad reply and enthusiasm! So glad I could help inspire you, and please feel free to use this for any art you make, just tag me on socials or sen…

  25. comment
    Comment #46638125

    Author here. It’s likely the noise amount you’ve set or the glyph thresholds. I’m still tweaking it and trying to get it to be a bit more consistent.