Viewing profile — mikkelpaulson
mikkelpaulson
HN member- Joined
- Thu, Nov 04, 2021, 12:58 PM UTC
- HN karma
- 196
- Public activity
- 32 items
- HN profile
- View on Hacker News ↗
About mikkelpaulson
(I'm active here under an alias, I only use this account for activity that I specifically want to attach my name to.)
Recent public activity
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Comment #34552612
Thanks, I appreciate the support.
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Comment #34552026
initiative.sh[0], a web-based text interface for creative D&D play. After a promising response on HN[1], I had hoped that I might be able to monetize the project, but traffic has s…
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Comment #33883198
initiative.sh is a context-driven web-based command line for D&D game masters. I approached development as my day job, devoting about 6 months of full-time work to this project. Th…
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Comment #29966435
My LinkedIn recruiter spam dropped substantially when I added "literally a wizard" to the skills section (and removed everything remotely tech-telated). https://www.linkedin.com/mw…
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Comment #29170796
Update: done!
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Comment #29125975
Update: this is now done.
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Comment #29125971
Update: done.
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Comment #29125956
Update: this is now done.
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Comment #29119942
I suggest walking through the `tutorial` for a hands-on example of the various features and how they might be used in a game scenario. It does jump around a little bit, as there ar…
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Comment #29119905
I've included all of the spells that are available under the Open Game License. In the future, I'll introduce the ability to upload your own reference material, but I'm being caref…
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Comment #29119843
> I poked it a bit, and really appreciate that command output is automatically spoken under NVDA. I don't imagine that is accidental. :) Thank you. I'm gratified to hear that. It o…
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Comment #29114727
I've been hearing that one a lot. It's next on my to-do list.
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Comment #29114718
That's coming up (or going away) in the next few days. I currently have no plans for D&D Beyond integration, or maybe more to the point they have no interest in integrating with me…
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Comment #29113634
Nope, ironically that's one feature that I don't have and is filed in the "maybe someday" bucket on my roadmap. Improved Initiative[0] is one of the few tools out there that I use …
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Comment #29113509
My experiences have been similar. I do still need to look up spells and item prices and such from time to time, so I did integrate those from 5e since the data is readily available…
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Comment #29113069
I love the idea of cataloguing (and presumably generating) a lot of attributes about a character, but in general I'm not anticipating leaning too heavily into the generator side of…
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Comment #29110747
I've wondered about that myself. I did swap out "race" for "species", but I don't know of a preferred term there.
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Comment #29110725
I'll write a blog post on the subject in a few weeks, which will probably end up here because Rust. The short version: * This use case involves tons of string parsing and concatena…
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Comment #29110598
Oops, that's a bug! The site responds to your browser's dark mode preferences, and apparently I've been using it exclusively in light mode for a while. I'll get a fix out this afte…
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Comment #29110315
It was a deliberate design choice, but one that I've come to regret. (A lot of people are also commenting on this.) I'll be switching to case-insensitive in an upcoming release.
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Comment #29110113
I would dearly love that. The D&D ruleset speaks imperial, so so do I. (I'm assuming that's because they're trying to be old timey.) Adding metric alongside is easy enough, though!…
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Comment #29110090
More of a miscommunication than a bug, but still something that needs fixing. Since the command renames an existing NPC, you already need to have created a `character named Roger`.…
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Comment #29110071
Yup, that's planned for the next milestone. :)
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Comment #29110061
Currently the core is planned to remain closed source, although if I decide to put the project on ice at any point in the future I'll definitely put the source out there, that bein…