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mikkelpaulson

HN member
Joined
Thu, Nov 04, 2021, 12:58 PM UTC
HN karma
196
Public activity
32 items

About mikkelpaulson

Solo developer of initiative.sh: support@initiative.sh

(I'm active here under an alias, I only use this account for activity that I specifically want to attach my name to.)

Recent public activity

  1. comment
    Comment #34552612

    Thanks, I appreciate the support.

  2. comment
    Comment #34552026

    initiative.sh[0], a web-based text interface for creative D&D play. After a promising response on HN[1], I had hoped that I might be able to monetize the project, but traffic has s…

  3. comment
    Comment #33883198

    initiative.sh is a context-driven web-based command line for D&D game masters. I approached development as my day job, devoting about 6 months of full-time work to this project. Th…

  4. story
  5. comment
    Comment #29966435

    My LinkedIn recruiter spam dropped substantially when I added "literally a wizard" to the skills section (and removed everything remotely tech-telated). https://www.linkedin.com/mw…

  6. comment
    Comment #29170796

    Update: done!

  7. comment
    Comment #29125975

    Update: this is now done.

  8. comment
    Comment #29125971

    Update: done.

  9. comment
    Comment #29125956

    Update: this is now done.

  10. comment
    Comment #29119942

    I suggest walking through the `tutorial` for a hands-on example of the various features and how they might be used in a game scenario. It does jump around a little bit, as there ar…

  11. comment
    Comment #29119905

    I've included all of the spells that are available under the Open Game License. In the future, I'll introduce the ability to upload your own reference material, but I'm being caref…

  12. comment
    Comment #29119843

    > I poked it a bit, and really appreciate that command output is automatically spoken under NVDA. I don't imagine that is accidental. :) Thank you. I'm gratified to hear that. It o…

  13. comment
    Comment #29114727

    I've been hearing that one a lot. It's next on my to-do list.

  14. comment
    Comment #29114718

    That's coming up (or going away) in the next few days. I currently have no plans for D&D Beyond integration, or maybe more to the point they have no interest in integrating with me…

  15. comment
    Comment #29113634

    Nope, ironically that's one feature that I don't have and is filed in the "maybe someday" bucket on my roadmap. Improved Initiative[0] is one of the few tools out there that I use …

  16. comment
    Comment #29113509

    My experiences have been similar. I do still need to look up spells and item prices and such from time to time, so I did integrate those from 5e since the data is readily available…

  17. comment
    Comment #29113069

    I love the idea of cataloguing (and presumably generating) a lot of attributes about a character, but in general I'm not anticipating leaning too heavily into the generator side of…

  18. comment
    Comment #29110747

    I've wondered about that myself. I did swap out "race" for "species", but I don't know of a preferred term there.

  19. comment
    Comment #29110725

    I'll write a blog post on the subject in a few weeks, which will probably end up here because Rust. The short version: * This use case involves tons of string parsing and concatena…

  20. comment
    Comment #29110598

    Oops, that's a bug! The site responds to your browser's dark mode preferences, and apparently I've been using it exclusively in light mode for a while. I'll get a fix out this afte…

  21. comment
    Comment #29110315

    It was a deliberate design choice, but one that I've come to regret. (A lot of people are also commenting on this.) I'll be switching to case-insensitive in an upcoming release.

  22. comment
    Comment #29110113

    I would dearly love that. The D&D ruleset speaks imperial, so so do I. (I'm assuming that's because they're trying to be old timey.) Adding metric alongside is easy enough, though!…

  23. comment
    Comment #29110090

    More of a miscommunication than a bug, but still something that needs fixing. Since the command renames an existing NPC, you already need to have created a `character named Roger`.…

  24. comment
    Comment #29110071

    Yup, that's planned for the next milestone. :)

  25. comment
    Comment #29110061

    Currently the core is planned to remain closed source, although if I decide to put the project on ice at any point in the future I'll definitely put the source out there, that bein…