Viewing profile — mike_san
mike_san
HN member- Joined
- Thu, Oct 14, 2021, 8:21 AM UTC
- HN karma
- 96
- Public activity
- 10 items
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About mike_san
Recent public activity
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Comment #48095687
We had to make sure that Space Cadet ran on the minimum spec Windows machine, which had very little RAM - 4MB I think. On these machines, I made sure the game would run, but it wou…
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Comment #48095587
There were some other easter eggs also that Microsoft ended up disabling. One showed the credits for the folks who worked on the game. If I remember right, it was triggered when yo…
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Comment #48095507
Thanks, David! It's great to see the ongoing interest in this game!
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Comment #28869255
Raymond's comment about not being able to find the collision code is a bit absurd. I can't recall if Danny or I named the top-level collision detection function, but it was just na…
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Comment #28868808
Thanks! We modeled collision boundaries with high resolution, and tried to use physically appropriate material settings. But this had to run on relatively slow machines, so the phy…
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Comment #28868574
yep, this is it. The project started out in Delphi, but I had to port it to C to integrate with the Windows Build. For some reason they didn't want to include Delphi tooling in the…
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Comment #28868533
This quote is mine, and is related to a game we were working on for Microsoft before we pivoted to pinball. There was a bug - probably mine - where the game displayed the previous …
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Comment #28868378
These were just a fun little Easter egg that made us smile. Typing the right code displayed memorable quotes collected from various folks at Cinematronics in the hectic time we wer…
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Comment #28868240
Yep, this is the reason. Danny's initial code used Delphi with this convention. I'm not actually sure why that convention is used there, though. I remember asking Danny why, and I …
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Comment #28861935
I'm impressed as well! It's exciting to see folks so enthusiastic about the game. I took a deeper look at the github project. It's been a long time since I worked on the Space Cade…