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Viewing profile — mike_san

mike_san

HN member
Joined
Thu, Oct 14, 2021, 8:21 AM UTC
HN karma
96
Public activity
10 items

About mike_san

https://www.linkedin.com/in/mike-sandige-a8819b/

Recent public activity

  1. comment
    Comment #48095687

    We had to make sure that Space Cadet ran on the minimum spec Windows machine, which had very little RAM - 4MB I think. On these machines, I made sure the game would run, but it wou…

  2. comment
    Comment #48095587

    There were some other easter eggs also that Microsoft ended up disabling. One showed the credits for the folks who worked on the game. If I remember right, it was triggered when yo…

  3. comment
    Comment #48095507

    Thanks, David! It's great to see the ongoing interest in this game!

  4. comment
    Comment #28869255

    Raymond's comment about not being able to find the collision code is a bit absurd. I can't recall if Danny or I named the top-level collision detection function, but it was just na…

  5. comment
    Comment #28868808

    Thanks! We modeled collision boundaries with high resolution, and tried to use physically appropriate material settings. But this had to run on relatively slow machines, so the phy…

  6. comment
    Comment #28868574

    yep, this is it. The project started out in Delphi, but I had to port it to C to integrate with the Windows Build. For some reason they didn't want to include Delphi tooling in the…

  7. comment
    Comment #28868533

    This quote is mine, and is related to a game we were working on for Microsoft before we pivoted to pinball. There was a bug - probably mine - where the game displayed the previous …

  8. comment
    Comment #28868378

    These were just a fun little Easter egg that made us smile. Typing the right code displayed memorable quotes collected from various folks at Cinematronics in the hectic time we wer…

  9. comment
    Comment #28868240

    Yep, this is the reason. Danny's initial code used Delphi with this convention. I'm not actually sure why that convention is used there, though. I remember asking Danny why, and I …

  10. comment
    Comment #28861935

    I'm impressed as well! It's exciting to see folks so enthusiastic about the game. I took a deeper look at the github project. It's been a long time since I worked on the Space Cade…