Viewing profile — mihaifm
mihaifm
HN member- Joined
- Mon, Jul 25, 2011, 2:05 PM UTC
- HN karma
- 824
- Public activity
- 275 items
- HN profile
- View on Hacker News ↗
About mihaifm
Recent public activity
- story
-
comment
Comment #36634140
https://mihai.fm/ Not so many posts, but I did build my own blog engine for the sake of it.
-
comment
Comment #36060400
One likely cause that's not mentioned so far, is that paradoxically the stomach doesn't produce enough acid. The sphincter usually closes when the stomach begins digestion, but thi…
-
comment
Comment #35927798
Thanks for giving us hope but it's not there
- story
-
comment
Comment #35329902
Stress response depends vastly on the game. A lot of games will actually increase stress levels. Take Elden Ring for example, that game will make you sweat at almost every encounte…
-
comment
Comment #33882567
Nice one, how did the interviewer react?
-
comment
Comment #32757196
Cheap energy means lower costs of manufacturing therefore lower prices for consumer goods, thus increasing quality of life.
-
comment
Comment #31816292
There's no easy way around it. I enabled continuous motion in a few games and practiced for a few minutes until I could no longer tolerate it. Try feeling the ground with your feet…
-
comment
Comment #31815313
I think one of the greatest barriers to VR adoption is not resolution etc. but motion sickness. It is caused by the conflicting signals the brain receives from the body and from th…
-
comment
Comment #31036415
> We even offered GitHub financial compensation for any resources required What? Can anyone explain this? Are people so desperate about github stars these days that they’re willing…
-
comment
Comment #29708415
Unsurprisingly I'm doing the same, and the file is also named 'links.txt'. Using tags however, instead of categorising. Problem is, I almost never get to read them, an issue that t…
-
comment
Comment #28438055
Signing commits is a local affair, you don't want to be uploading your private key to Github. You sign locally via command line and then push to Github where they get verified with…
-
comment
Comment #28357245
Another aspect might be that companies list job openings when they don't actually need them. It's probably just to gain visibility in the market, justify HR salaries or keep a door…
-
comment
Comment #28355330
In VSCode it actually draws the font with very small size. It might look better on larger resolution displays. You can also increase the size with "editor.minimap.scale": 4
-
comment
Comment #28353686
I’ve seen it, it’s really innovative but I was hoping for a more traditional one that has actual characters.
-
comment
Comment #28353319
Could this support a code map? That would be a killer feature for any vim/neovim UI.
-
comment
Comment #28311716
Problem is the tech world is changing very fast. If you're going to sit idle hoping to make the same amount of cash every year, you're going to disappear within 5-6 years. Not liki…
-
comment
Comment #27977968
Also interested. Looks like a lot of it is JS code written by hand. This is certainly readable code: https://ciechanow.ski/js/navarch.js
-
comment
Comment #27770232
Thanks. Can't say I'm surprised of developers not including relevant links on their readme page.
-
comment
Comment #27681120
I can see in their FAQ that there are plans to monetize this. So they're building an ML model that feeds on the work done by millions of people and then selling it? How is this eve…
-
comment
Comment #27658653
Fully agree on the color issue. Most color schemes in any editor today look like rainbows, very distracting for day to day usage. I ended up building my own color scheme for vim us…
-
comment
Comment #27554381
Thanks, subscribed to their subreddit. Never had the time to jump into Garry's Mod but might give this one a try when it comes out.
-
comment
Comment #27553752
Modding is a totally underrated thing right now, but I feel it might become big in the future. Someone just needs to come up with a solution to both keep mods free and incentivize …
-
comment
Comment #27522137
Set the AI to None for both players in the settings, that should do it.