Viewing profile — michal-z
michal-z
HN member- Joined
- Sun, Oct 17, 2021, 4:01 PM UTC
- HN karma
- 126
- Public activity
- 27 items
- HN profile
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About michal-z
https://twitter.com/MichalZiulek https://github.com/michal-z/zig-gamedev
Recent public activity
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Comment #39420388
Standalone command line interface for launching BOF files outside of Cobalt Strike Beacon environment. Under the hood it uses our bof-launcher library to accomplish its main task: …
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Comment #34492491
Zig compiler provides working cross-compilation out of the box. zig-gamedev project provides Win32/D3D12 API bindings that can be used on Windows and Linux. Wine with VKD3D-Proton …
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Comment #30113110
Zig, DirectX 12 source code: https://github.com/michal-z/zig-gamedev/tree/main/samples/ra... This works by capturing render output to a transient buffer and then playing it back at…
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Comment #29551028
When drawing 200M triangles on GTX 1660: Mesh Shader emulating VS (no culling): ~26.8 ms VS with manual vertex fetching (no HW index buffer): ~50.2 ms VS with fixed function vertex…
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Comment #29311799
I continue to build game development ecosystem for Zig programming language. Zig gamedev project home: https://github.com/michal-z/zig-gamedev New physics demo: https://github.com/…
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Comment #28954601
I'm perfectly aware. I don't want to build advanced tech, it's not my goal. I want to build simple tech that lets me build my gameplay easier than it is in UE5. In my opinion gamep…
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Comment #28929234
It depends on many factors. You are describing your experience and then extrapolate for everyone. My game will be pretty small, not fully 3D. I don't need 90% of Unity features and…
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Comment #28916069
Note, that it is easier to ship a game for one platform. I don't have resources to test several platforms. WebGPU is just 3D rendering. I will also need vector graphics, machine le…
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Comment #28906068
No, sorry, it will stay Windows 10+ only. I want to focus on building interesting stuff (demos, games, audio-visual experiments) I don't have bandwidth to support and maintain code…
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Comment #28903323
Hi Guys, OP here. > Why not Unity or UE5? Why Zig? I'm building relatively small game, I don't really need full game engine. I try to write simple code that does only what I really…