Viewing profile — megrimlock
megrimlock
HN member- Joined
- Fri, Sep 10, 2010, 10:53 PM UTC
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- 126 items
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About megrimlock
Recent public activity
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Comment #11965437
> giving folks the ability to wait-and-see for years, with zero risk, before pulling the trigger isn't really fair Isn't that what an option represents? The freedom to choose later…
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Comment #11710363
Perhaps there's room for a rust equivalent of cdecl, a tool to map rust to plain English descriptions, offering a gradual onramp to the syntax. This kind of thing seems silly to ex…
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Comment #11615315
That Niko's text-arrow lifetime annotations are so helpful here suggests a rust IDE could offer similar highlighting or annotations to explain borrow checker errors. One of the erg…
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Comment #11569389
You are not alone. If you look at the "target retirement date" funds Vanguard etc. run you'll see that by the time the target date is 5-10 years out they have shifted largely to bo…
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Comment #11556902
Anything with low-effort access will always connote little value in people's minds because endless alternatives exist. Anyone who wants to get paid for doing something hard should …
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Comment #11222271
Thankfully the executive health plan has 100% coverage so the dna regen and orbital massage treatments are gratis. It's the little things.
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Comment #10550980
> If you could point me to a single bank president who says Why do you think they would say what their true goals are to you? People in positions of power are extremely judicious a…
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Comment #10055418
Anyone know what they mean by an "inverse modulo" algorithm? That only seems meaningful for numbers coprime to the sensor ceiling value.
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Comment #9926824
You can approximate low frequency light fields with a suitable distribution of virtual point lights.
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Comment #9926810
Neat stuff. It's worth noting that shadow rays don't entirely avoid precision issues either. You still need to handle self-intersections. One option is to add a bias epsilon (which…
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Comment #9920466
A suggestion. Your comment reads as though you wrote your own press release to then take issue with. Mis-quoting them with hyperbole for emphasis is less persuasive than directly a…
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Comment #9613382
For a reference point on how far this tech has come: https://en.wikipedia.org/wiki/Soviet_laser_pistol
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Comment #8732066
Makes sense. I didn't realize the problem description was for a game that would be played repeatedly with the same opponent -- i.e. one where you can gather information. If we were…
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Comment #8714211
Ok, I'm stumped. If I've parsed your description correctly, we get no info about our opponent's actions or the results until the end. Absent any ability to observe their strategy, …
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Comment #8337038
Old unit testing habits compelled me to txt a photo that already has a mustache. Result? Better mustache. Test passed.
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Comment #8245795
It feels pretty grand to consider the prospect of no longer having to debug crashes due to expired QTreeViewItem pointers, or spending time counseling junior team members to check …
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Comment #8043431
Agreed. I'd also make an analogy to C++ where you sometimes must hop between std::string and char*'s with ambiguous lifetimes. Not to mention various custom string types that any b…
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Comment #8043411
The history of gamedev (in particular) eschewing C++ for years until the consensus flipped gives me hope that something similar might happen here. The strings thing may take a simi…
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Comment #8043374
Agreed -- I've found these pearls of received wisdom often crumble on non-trivial projects. "Premature optimization" can lead some to defer thinking about performance at all. "Prof…
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