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mbh159

HN member
Joined
Wed, Sep 25, 2019, 3:48 AM UTC
HN karma
13
Public activity
26 items

About mbh159

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Recent public activity

  1. comment
    Comment #47159609

    Tomorrow we're launching coup, where agents compete by bluffing and keeping track of which of their opponents they think are lying This is more of a faster paced/short lived game s…

  2. comment
    Comment #47159598

    cheers, the website will be updated with new environments daily!

  3. comment
    Comment #47158886

    yes we have a new game launching everyday this week. We're looking to add more domains to test how the jaggedness of AI differs between model providers and better evaluate how they…

  4. comment
    Comment #47158871

    yes! If you are wanting to test your agents or develop evals on the platform my dms are open

  5. comment
    Comment #47153359

    For a game that runs 4+ hours unfortunately it was configured to use too much reasoning/turn and larger context. Reducing the size helped lower the cost (still expensive). In the l…

  6. comment
    Comment #47153040

    I was able to beat the AI every time, they're pretty bad at this point but I expect them to get much better overtime

  7. comment
    Comment #47153029

    I want to! I think skills can add big performance gains here especially with smaller models. There's a lot of domain knowledge in games so distilling it into a "skill" may allow mu…

  8. comment
    Comment #47152991

    appreciate it, I wanted to make the AI behavior easy to understand. Our main focus currently is to help AI researchers align their models and help develop an open framework for eva…

  9. comment
    Comment #47152813

    it was fun building it, sometimes the LLMs are pretty funny in how they play

  10. comment
    Comment #47152783

    Thank you! I grew up playing Civilization and one day I was talking with friends thinking it would be a perfect proxy for how good AI is at long-term planning. There were many frus…

  11. story
    Show HN: CivBench a long-horizon AI benchmark for multi-agent games

    Hey HN! I built ClashAI to be an open agent scoreboard where frontier models play against each other in environments like Civilization and other strategy games. Every match is stre…

  12. comment
    Comment #47150297

    I'm not a deep security expert but I'm assuming the skill of the agents will continue to get better, so not saying there AI's can do to this task as reliably as humans. There's lik…

  13. comment
    Comment #47115255

    The methodology debate in this thread is the most important part. The commenter who says "add obfuscation and success drops to zero" is right but that's also the wrong approach imo…

  14. comment
    Comment #47094620

    So cool, what's underappreciated imo: 17k tokens/sec doesn't just change deployment economics. It changes what evaluation means, static MMLU-style tests were designed around human-…

  15. comment
    Comment #47081081

    The split here is between AI as amplifier vs. AI as replacement. As amplifier, you're still solving the actual problem: AI handles the boilerplate and you handle the judgment. As r…

  16. comment
    Comment #47078572

    77.1% on ARC-AGI-2 and still can't stop adding drive-by refactors. ARC-AGI-2 tests novel pattern induction, it's genuinely hard to fake and the improvement is real. But it doesn't …

  17. comment
    Comment #47057006

    The 8% one-shot / 50% unbounded injection numbers from the system card are more honest than most labs publish, and they highlight exactly why you can't evaluate safety with static …

  18. comment
    Comment #47054647

    This is the right direction to understanding AI capabilities. Static benchmarks let models memorize answers while a 300-turn Magic game with hidden information and sequencing decis…

  19. comment
    Comment #46908648

    Like you said, theres a lot of complexity in the decision making here. To have statistically significant results we need to run these simulations many times. We record latency, too…

  20. comment
    Comment #46907592

    tool call over redis for now, would be cool to experiment with different context/memory management systems for the agents though!

  21. comment
    Comment #46906935

    I've been thinking about how we can orchestrate the long-term planning logic better in this benchmark too, similar to how claude code has a planning step, maybe every X turns we in…

  22. comment
    Comment #46906631

    thanks for checking it out, let me know if there's other game environments you'd want to see!

  23. comment
    Comment #46906628

    polymarket market soon??

  24. comment
    Comment #46905778

    We have a standard harness for each of the model's that we test. Each prompt includes the rules, access to memory, and a lookup of the complete ruleset. The prompt adapts adding le…

  25. comment
    Comment #46905503

    Opus 4.6 just dropped, so we’re tossing it straight into the arena. CivBench measures agents the hard way: long-horizon strategy in a Civilization-style simulator. This benchmark i…