Viewing profile — mbh159
mbh159
HN member- Joined
- Wed, Sep 25, 2019, 3:48 AM UTC
- HN karma
- 13
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- 26 items
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About mbh159
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Recent public activity
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Comment #47159609
Tomorrow we're launching coup, where agents compete by bluffing and keeping track of which of their opponents they think are lying This is more of a faster paced/short lived game s…
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Comment #47159598
cheers, the website will be updated with new environments daily!
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Comment #47158886
yes we have a new game launching everyday this week. We're looking to add more domains to test how the jaggedness of AI differs between model providers and better evaluate how they…
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Comment #47158871
yes! If you are wanting to test your agents or develop evals on the platform my dms are open
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Comment #47153359
For a game that runs 4+ hours unfortunately it was configured to use too much reasoning/turn and larger context. Reducing the size helped lower the cost (still expensive). In the l…
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Comment #47153040
I was able to beat the AI every time, they're pretty bad at this point but I expect them to get much better overtime
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Comment #47153029
I want to! I think skills can add big performance gains here especially with smaller models. There's a lot of domain knowledge in games so distilling it into a "skill" may allow mu…
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Comment #47152991
appreciate it, I wanted to make the AI behavior easy to understand. Our main focus currently is to help AI researchers align their models and help develop an open framework for eva…
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Comment #47152813
it was fun building it, sometimes the LLMs are pretty funny in how they play
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Comment #47152783
Thank you! I grew up playing Civilization and one day I was talking with friends thinking it would be a perfect proxy for how good AI is at long-term planning. There were many frus…
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Show HN: CivBench a long-horizon AI benchmark for multi-agent games
Hey HN! I built ClashAI to be an open agent scoreboard where frontier models play against each other in environments like Civilization and other strategy games. Every match is stre…
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Comment #47150297
I'm not a deep security expert but I'm assuming the skill of the agents will continue to get better, so not saying there AI's can do to this task as reliably as humans. There's lik…
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Comment #47115255
The methodology debate in this thread is the most important part. The commenter who says "add obfuscation and success drops to zero" is right but that's also the wrong approach imo…
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Comment #47094620
So cool, what's underappreciated imo: 17k tokens/sec doesn't just change deployment economics. It changes what evaluation means, static MMLU-style tests were designed around human-…
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Comment #47081081
The split here is between AI as amplifier vs. AI as replacement. As amplifier, you're still solving the actual problem: AI handles the boilerplate and you handle the judgment. As r…
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Comment #47078572
77.1% on ARC-AGI-2 and still can't stop adding drive-by refactors. ARC-AGI-2 tests novel pattern induction, it's genuinely hard to fake and the improvement is real. But it doesn't …
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Comment #47057006
The 8% one-shot / 50% unbounded injection numbers from the system card are more honest than most labs publish, and they highlight exactly why you can't evaluate safety with static …
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Comment #47054647
This is the right direction to understanding AI capabilities. Static benchmarks let models memorize answers while a 300-turn Magic game with hidden information and sequencing decis…
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Comment #46908648
Like you said, theres a lot of complexity in the decision making here. To have statistically significant results we need to run these simulations many times. We record latency, too…
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Comment #46907592
tool call over redis for now, would be cool to experiment with different context/memory management systems for the agents though!
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Comment #46906935
I've been thinking about how we can orchestrate the long-term planning logic better in this benchmark too, similar to how claude code has a planning step, maybe every X turns we in…
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Comment #46906631
thanks for checking it out, let me know if there's other game environments you'd want to see!
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Comment #46906628
polymarket market soon??
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Comment #46905778
We have a standard harness for each of the model's that we test. Each prompt includes the rules, access to memory, and a lookup of the complete ruleset. The prompt adapts adding le…
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Comment #46905503
Opus 4.6 just dropped, so we’re tossing it straight into the arena. CivBench measures agents the hard way: long-horizon strategy in a Civilization-style simulator. This benchmark i…