Viewing profile — martbakler
martbakler
HN member- Joined
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About martbakler
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Recent public activity
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Comment #43343573
To also jump in here, regarding tools the agents had access to function signatures (i.e tool docstrings, input and output types) and for each tool a small "manual", which described…
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Comment #43337219
Indeed I think the trade-off here is the more "pure factorio" types of images we give to the agents, the more likely it is that they've seen it during training (from google etc), h…
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Comment #43337120
This is interesting, one of our findings was that the Claude was capable of essential tasks & simple automation (i.e iron gear wheel factory in lab-play) but didn't even try to do …
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Comment #43337086
We did discuss this at some point but didn't end up trying it out. I think it's quite an interesting avenue and worth a shot, my intuition also says that the spatial capabilities w…
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Comment #43334820
Sounds almost like a visual "needle in a haystack" type of work, that could be quite interesting!
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Comment #43334754
We are thinking of something like this (a curriculum approach) for further training. The reason why we didn't want to do this for current work, where the emphasis is on evaluations…
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Comment #43334007
It actually is engineering wise quite trivial but the underlying question is which modality is the best to elicit spatial reasoning capabilities from the current general models. We…
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Comment #43333278
Currently it's a text-only modality environment but we are planning to support vision in the future. We did run a couple of tests and saw that including screenshots of the game sta…
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Comment #43333197
We were thinking of creating a minigame resembling a "tower-defense" setting, where waves of bugs get released and the agent needs to create appropriate defenses. It would be inter…
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Comment #43332607
Just to jump in here as one of the authors We designed the API to be as spatially descriptive as possible (include x-y coordinates and neighbors in game state descriptions) and the…