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martbakler

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Tue, Nov 14, 2023, 3:17 PM UTC
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About martbakler

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Recent public activity

  1. comment
    Comment #43343573

    To also jump in here, regarding tools the agents had access to function signatures (i.e tool docstrings, input and output types) and for each tool a small "manual", which described…

  2. comment
    Comment #43337219

    Indeed I think the trade-off here is the more "pure factorio" types of images we give to the agents, the more likely it is that they've seen it during training (from google etc), h…

  3. comment
    Comment #43337120

    This is interesting, one of our findings was that the Claude was capable of essential tasks & simple automation (i.e iron gear wheel factory in lab-play) but didn't even try to do …

  4. comment
    Comment #43337086

    We did discuss this at some point but didn't end up trying it out. I think it's quite an interesting avenue and worth a shot, my intuition also says that the spatial capabilities w…

  5. comment
    Comment #43334820

    Sounds almost like a visual "needle in a haystack" type of work, that could be quite interesting!

  6. comment
    Comment #43334754

    We are thinking of something like this (a curriculum approach) for further training. The reason why we didn't want to do this for current work, where the emphasis is on evaluations…

  7. comment
    Comment #43334007

    It actually is engineering wise quite trivial but the underlying question is which modality is the best to elicit spatial reasoning capabilities from the current general models. We…

  8. comment
    Comment #43333278

    Currently it's a text-only modality environment but we are planning to support vision in the future. We did run a couple of tests and saw that including screenshots of the game sta…

  9. comment
    Comment #43333197

    We were thinking of creating a minigame resembling a "tower-defense" setting, where waves of bugs get released and the agent needs to create appropriate defenses. It would be inter…

  10. comment
    Comment #43332607

    Just to jump in here as one of the authors We designed the API to be as spatially descriptive as possible (include x-y coordinates and neighbors in game state descriptions) and the…