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marian42

HN member
Joined
Tue, Nov 13, 2018, 8:53 PM UTC
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31
Public activity
11 items

About marian42

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Recent public activity

  1. comment
    Comment #18450105

    If you have two adjacent chunks, collapsing one will impose constraints on the other one. Even if the RNG part is deterministic, as you suggested, the result will be different depe…

  2. comment
    Comment #18446005

    Each block has a probability of being selected. You could make this probability location dependent, for example by sampling a noise function. That way you get something like biomes…

  3. comment
    Comment #18445943

    In the algorithm as it's described on that page, nothing is returned in case of a failure. I first implemented it so that single blocks would fail and a white cube would spawn at t…

  4. comment
    Comment #18445528

    If you (or someone with a Mac) wants to create a build with the Unity Editor, I'll add it to the itch.io page.

  5. comment
    Comment #18445515

    This is exacly it. Collapsing one area changes the possible blocks for nearby areas. If you use the same seed, you can still get different results by exploring places in a differen…

  6. comment
    Comment #18445384

    My implementation keeps the entire world in memory, forever. This is obviously not desirable, but I didn't figure out a way around it. You can't generate a place again that you hav…

  7. comment
    Comment #18444874

    Since the algorithm is not deterministic I imagine it would be a nightmare to make all clients see the same world. But I agree it would be fun!

  8. comment
    Comment #18444842

    I don't currently have access to a Vive, but I worked with it earlier. All that needs to be done is add SteamVR to the project and hook up teleportation. That's it.

  9. comment
    Comment #18444828

    Yes, it does. However the algorithm is not deterministic. If you close the game and start it again, you will see a different world.

  10. comment
    Comment #18444823

    You're right. There is backtracking in the demo and when it happens it looks quite eerie. The world around you just decides it wants to look different and changes.

  11. comment
    Comment #18444813

    In my case, the probabilites for each block are supplied manually.