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marcingas

HN member
Joined
Tue, Feb 11, 2025, 10:36 PM UTC
HN karma
167
Public activity
55 items

About marcingas

Inventor of autonomous agent orchestration. Co-founder of monk.io

I like making compilers.

Recent public activity

  1. story
  2. comment
    Comment #48583303

    https://github.com/nooga/let-go has been making huge leaps in terms of perf and interop since its launch.

  3. comment
    Comment #48142248

    Thanks! Happy that you've noticed :)

  4. comment
    Comment #48134287

    Thank you for playing! 1/2. There are no docs, in fact, the system is not really fleshed out yet. The core idea is that these runes really stand for lispy threading macro that gets…

  5. comment
    Comment #48133899

    Good point! Thanks.

  6. comment
    Comment #48132597

    Interesting idea... maybe it could send terminal bell or tint the screen red at low health?

  7. comment
    Comment #48129315

    I don't have a numpad so it did not occur to me to add diagonals :D Good feedback though, I'll add it. Thanks to your 15 year old!

  8. comment
    Comment #48128407

    This totally is a bug. Was this recently? I thought I fixed this in WASM version.

  9. comment
    Comment #48128243

    I'd say don't immediately go into making an ECS and don't sweat about perf too much. You can totally do this in any programming language. This is a good talk about roguelike softwa…

  10. comment
    Comment #48127836

    I wouldn't even dare posting this to a game jam... or HN at this point but someone posted it for me, welp.

  11. comment
    Comment #48126774

    Love it :D

  12. comment
    Comment #48126709

    FWIW it's a good fuzz test for the interpreter ;)

  13. comment
    Comment #48126412

    Yeah that was it, the let-go stdlib changed.

  14. comment
    Comment #48126404

    This was caused by a stdlib bug in the language, I bypassed it :D

  15. comment
  16. comment
    Comment #48126283

    I think I fixed it!

  17. comment
    Comment #48125958

    I see your point but I like to think it's not as sloppy as you'd expect. This one is written in a programming language I've been making since 2021 and it's not a direct Brogue clon…

  18. comment
    Comment #48125570

    Agree, will patch this.

  19. comment
    Comment #48125548

    Definitely a bug. I'll look into this at some point. Please note that this is not a finished game by any means. If anyone asked I'd call it a tech demo at this point :)

  20. comment
    Comment #48125429

    Thanks! Please check it out and leave me a star if you like it :)

  21. comment
    Comment #48125236

    Brogue is insanely well balanced and ingeniously designed. XsofY is a mere tribute ;)

  22. comment
    Comment #48125202

    Noita was another inspiartion when making this - the inverted power curve is real! Start squishy, become a god, die anyway.

  23. comment
    Comment #48125106

    I know, this is intentional :) I took things I like from Brogue and added my own spin on it.

  24. comment
    Comment #48125084

    yeah, this is a Brogue-like. I love Brogue and have been inspired by it. XsofY is not an exact clone but I've studied Brogue C source heavily when making this. I'll link to Brogue …

  25. comment
    Comment #48125053

    Author here! Thanks for posting! This game is written in a Clojure-like programming language I've made. So this is a (B)rogue-like in a Clojure-like :) What I think is interesting …