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manas96

HN member
Joined
Tue, Jul 04, 2023, 4:35 PM UTC
HN karma
64
Public activity
24 items

About manas96

https://www.linkedin.com/in/manaskale/

Recent public activity

  1. comment
    Comment #48327751

    I agree, low-level highly specialized technology roles within game companies do pay well.

  2. comment
    Comment #48224629

    Interesting. Any (in)famous UMA vote debates? Or interesting Unknown/50-50 outcome resolutions?

  3. comment
    Comment #48223542

    Just curious but how are bets arbritated on these website? Meaning who decides if an outcome was yes or no? Answers to things like "Who will win the next Best Picture Oscar?" are f…

  4. comment
    Comment #48213742

    Thanks, I'll try using the "Following" tab. I have a lurker account but never really used it because I only ever saw crap in "For You".

  5. comment
    Comment #48205932

    I did prompt additional times insisting on realistic physics..

  6. comment
    Comment #48201211

    I think modelling accurate articulated body dynamics is feasible but when you add deformation (muscles) it gets much harder.

  7. comment
    Comment #48201151

    Indeed, it entirely depends on which axis you want to focus on. A loose trade-off chart would be speed, stability and accuracy. You can only have two of these in a simulator. Robot…

  8. comment
    Comment #48201114

    Thanks for the additional reading. I've often thought about LLMs and their ability to represent the physical world with its laws. And always concluded it is not really possible to …

  9. comment
    Comment #48200217

    it was the first link I got after googling free video hosting sites

  10. comment
    Comment #48198271

    In my day job I program rigid body behaviour in real time amongst other simulations. I think rigid body contact is hard to learn as it is inherently discontinuous.. something you d…

  11. comment
    Comment #48035467

    so in essence is it trading memory for speed?

  12. comment
    Comment #47913216

    200% agree. If you decide to use this power you must accept the tiny risk and huge consequences of it going wrong. The article seems like it was written by AI, and quoting the agen…

  13. comment
    Comment #47363943

    LLMs are not deterministic per my understanding. A program always produces the same output for the same input and instructions (ignore FP accuracy for now). How is determinism achi…

  14. comment
    Comment #45390867

    I think the diagrams look very similar to what Keenan Crane uses in his papers, perhaps they used that tool. I think his students have now fleshed it out for general use.

  15. comment
    Comment #45068238

    One esoteric route would be to try and specialize in an area where talent is scarce. There's a lot of gameplay programmers, few engine programmers, fewer graphics programmers, and …

  16. comment
    Comment #44792145

    I've always observed a curious thing within India regarding the Devnagari (Hindi) and Latin (English) scripts. Essentially all English words are always written in Devnagari, but it…

  17. comment
    Comment #43638866

    Thank you for asking and forwarding the answer. I appreciate your comments. Speculation as well: Looking at the trailer for Bitcraft, it looks like they have articulated characters…

  18. comment
    Comment #43638815

    That's great, especially the deterministic part. Did you run into determinism problems with two different CPU architectures for server and client?

  19. comment
    Comment #43638763

    I see, that's extremely interesting. As mentioned earlier, I do respect efforts to push on something new, especially if it's against conventional wisdom and would be interested in …

  20. comment
    Comment #43637518

    Then again looking at the FAQ for Bitcraft, we have this: "What engine does BitCraft use? The BitCraft client is developed using the Unity game engine. For the server, we have deve…

  21. comment
    Comment #43637186

    Nice, that's very interesting and a commendable achievement! If that is the case I would really like to see some internals of how the physics engine has been implemented in their p…

  22. comment
    Comment #43636325

    Given the name I was also expecting some clever SQL-like data structure/query for fast spatial lookup but I digress. Game physics involves a lot of things (solvers, collision detec…

  23. comment
    Comment #42573365

    Wohoo, my name is in the contributors list! This helped me get in a computer graphics grad course at a top(?) school and certainly helped in further job applications. If anyone els…

  24. comment
    Comment #36589030

    I just started, but my hope is to post about nature, photography and computer graphics. I've only got time to finish one full article so far. It's a low-budget guide to the Montrea…