Viewing profile — malucart
malucart
HN member- Joined
- Wed, Dec 10, 2025, 9:19 PM UTC
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About malucart
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Recent public activity
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Comment #46230549
I've been working on it since mid 2024, so that video was a funny coincidence :)
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Comment #46230507
no, it really is a true 64 bit CPU. it's just that that fact is useless and it usually runs in 32 bit mode because games don't need that.
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Comment #46224310
nah, it's not even configured to use the extra RAM, though there is a compile option for that. seems like the freeze was some sort of bug in the tessellation code, but I'm rewritin…
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Comment #46224242
it's not possible to have either subpixel vertex precision or perspective correct mapping with the PS1 GPU, as it only takes 2D whole-pixel coordinates for triangle vertices. (cont…
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Comment #46224091
right now there is basically no preprocessing of level polygons and they are copied as is, but when it is implemented, the largest polygons will be split to solve this this is also…