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malucart

HN member
Joined
Wed, Dec 10, 2025, 9:19 PM UTC
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5 items

About malucart

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Recent public activity

  1. comment
    Comment #46230549

    I've been working on it since mid 2024, so that video was a funny coincidence :)

  2. comment
    Comment #46230507

    no, it really is a true 64 bit CPU. it's just that that fact is useless and it usually runs in 32 bit mode because games don't need that.

  3. comment
    Comment #46224310

    nah, it's not even configured to use the extra RAM, though there is a compile option for that. seems like the freeze was some sort of bug in the tessellation code, but I'm rewritin…

  4. comment
    Comment #46224242

    it's not possible to have either subpixel vertex precision or perspective correct mapping with the PS1 GPU, as it only takes 2D whole-pixel coordinates for triangle vertices. (cont…

  5. comment
    Comment #46224091

    right now there is basically no preprocessing of level polygons and they are copied as is, but when it is implemented, the largest polygons will be split to solve this this is also…