Viewing profile — maiybe
maiybe
HN member- Joined
- Fri, Nov 03, 2017, 3:51 PM UTC
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- 35
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- 32 items
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About maiybe
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Recent public activity
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Comment #48751062
A wicked irony I didn't know! Most likely then a team that builds on top of bevy as infra and not bevy team itself.
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Comment #48751029
> adds to their brand as something for creators rather than corporations I'm responding to the idea that banning AI contributions is on brand for being "for creators." What about t…
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Comment #48750936
Quite simply, volume. Detailed human review is a serious bottleneck on code merging. Skillset includes how to make sure you can get quality code at speed without 100% in-depth huma…
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Comment #48750880
I have never found an MCP server that really crushed it. Totally agree. I think there's something required at a deeper level of integration to get AI coding working inside of engin…
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Comment #48750680
> that's so much hype not grounded in anything. Not grounded in anything ? Really, anything ? There's no evidence you've seen in the last three years that has had any impact on wha…
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Comment #48749096
Thank you for clarifying! That totally changed my interpretation. There is a surprising number of projects dedicated to making Godot work on mobile, and I am equally confused by th…
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Comment #48748648
I am struggling to understand the exact content of your message. I believe it's that Godot is unserious. Okay? Game engines serve a niche much smaller than broad consumer apps or S…
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Comment #48748588
I don't know, once you ban AI-assisted coding outright, it's much higher likelihood this ban will cause the Godot team to spend time and energy being AI detectives, especially if t…
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Comment #48748010
Well, this is fundamentally where we end up disagreeing. Within the timeframe of a single mobile app development cycle, the entire coding infrastructure of the world changed. Our c…
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Comment #48747894
I'd put my estimates at 3x speed improvements. The amount of infra required upfront? 5x one time cost. These are estimates from Godot mobile app work. We have been trying out: no r…
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Comment #48747086
For many years, it's been difficult to build game engines. It's never been easier today. A half-decently funded startup team could get to Godot feature parity within 6-12 months. T…
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Comment #48746948
AI-assisted coding is good for creators. It happens to be good for corporations because it reduces costs, but it's actually much more powerful for creators with imagination. I don'…
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Comment #48746846
On one hand, you could be right! I am making inferences on low data, judging the Godot team based on some of their _strong_ design choices. I would have a better argument if I spen…
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Comment #48746738
That's basically the same argument Unity made a few years ago. There isn't, until there is. These things take time. The tech has to be adopted, the people have to integrate into ga…
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Comment #48746594
I don't know about large teams or companies. I feel more confident with the conjecture: Conditioned on small teams, a team of seniors with AI coding beats a team of junior with AI …
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Comment #48746544
Godot has a few elements going for it. GUI Editor is not one I'd list. Internal tooling stood up a GUI Editor clone within a few weeks that was targeted towards our specific use ca…
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Comment #48746496
Integrating AI-assisted PRs into an existing team is a skillset all in itself. The team is taking a pretty strong stance against external AI-assisted PRs, which makes you think the…
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Comment #48746438
By all accounts, with the current curve of model improvement, I don't see strong evidence that aligns with that belief. Perhaps with a plateau in model improvement or a saturation …
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Comment #48745634
A point of wild speculation. This is likely to be the slow decline of Godot. As someone with 2 years of Godot experience (which seems like a lot given their lifespan), the underlyi…
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Comment #44502755
Who wants to live in a world where art is dead and AI killed it? AI in games can either flood the world with forgettable, soulless content, or it can help artists and designers mak…
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Comment #42636901
Depends on the fidelity of the graphics, but I agree with you that the smaller the VRAM usage, the broader base we can support on e.g. Steam. 1GB - 2GB would be the sweet spot for …
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Comment #42636733
We are in closed alpha, but eager to talk with folks about what they're working on. Easiest is to reach out to: hello@atelico.studio
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Comment #42636661
Under the hood, we're supporting multiple models that can be selected, but haven't optimized all the quantizations possible (the space is moving fast). The range is 1GB - 24GB, dep…
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Comment #42636463
Looking for feedback for an AI engine that runs sophisticated game AI locally instead of in the cloud, literally reducing costs to 0. Our tech demo (GARP) runs 20+ autonomous NPCs …