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maiybe

HN member
Joined
Fri, Nov 03, 2017, 3:51 PM UTC
HN karma
35
Public activity
32 items

About maiybe

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Recent public activity

  1. comment
    Comment #48751062

    A wicked irony I didn't know! Most likely then a team that builds on top of bevy as infra and not bevy team itself.

  2. comment
    Comment #48751029

    > adds to their brand as something for creators rather than corporations I'm responding to the idea that banning AI contributions is on brand for being "for creators." What about t…

  3. comment
    Comment #48750936

    Quite simply, volume. Detailed human review is a serious bottleneck on code merging. Skillset includes how to make sure you can get quality code at speed without 100% in-depth huma…

  4. comment
    Comment #48750880

    I have never found an MCP server that really crushed it. Totally agree. I think there's something required at a deeper level of integration to get AI coding working inside of engin…

  5. comment
    Comment #48750680

    > that's so much hype not grounded in anything. Not grounded in anything ? Really, anything ? There's no evidence you've seen in the last three years that has had any impact on wha…

  6. comment
    Comment #48749096

    Thank you for clarifying! That totally changed my interpretation. There is a surprising number of projects dedicated to making Godot work on mobile, and I am equally confused by th…

  7. comment
    Comment #48748648

    I am struggling to understand the exact content of your message. I believe it's that Godot is unserious. Okay? Game engines serve a niche much smaller than broad consumer apps or S…

  8. comment
    Comment #48748588

    I don't know, once you ban AI-assisted coding outright, it's much higher likelihood this ban will cause the Godot team to spend time and energy being AI detectives, especially if t…

  9. comment
    Comment #48748010

    Well, this is fundamentally where we end up disagreeing. Within the timeframe of a single mobile app development cycle, the entire coding infrastructure of the world changed. Our c…

  10. comment
    Comment #48747894

    I'd put my estimates at 3x speed improvements. The amount of infra required upfront? 5x one time cost. These are estimates from Godot mobile app work. We have been trying out: no r…

  11. comment
    Comment #48747086

    For many years, it's been difficult to build game engines. It's never been easier today. A half-decently funded startup team could get to Godot feature parity within 6-12 months. T…

  12. comment
    Comment #48746948

    AI-assisted coding is good for creators. It happens to be good for corporations because it reduces costs, but it's actually much more powerful for creators with imagination. I don'…

  13. comment
    Comment #48746846

    On one hand, you could be right! I am making inferences on low data, judging the Godot team based on some of their _strong_ design choices. I would have a better argument if I spen…

  14. comment
    Comment #48746738

    That's basically the same argument Unity made a few years ago. There isn't, until there is. These things take time. The tech has to be adopted, the people have to integrate into ga…

  15. comment
    Comment #48746594

    I don't know about large teams or companies. I feel more confident with the conjecture: Conditioned on small teams, a team of seniors with AI coding beats a team of junior with AI …

  16. comment
    Comment #48746544

    Godot has a few elements going for it. GUI Editor is not one I'd list. Internal tooling stood up a GUI Editor clone within a few weeks that was targeted towards our specific use ca…

  17. comment
    Comment #48746496

    Integrating AI-assisted PRs into an existing team is a skillset all in itself. The team is taking a pretty strong stance against external AI-assisted PRs, which makes you think the…

  18. comment
    Comment #48746438

    By all accounts, with the current curve of model improvement, I don't see strong evidence that aligns with that belief. Perhaps with a plateau in model improvement or a saturation …

  19. comment
    Comment #48745634

    A point of wild speculation. This is likely to be the slow decline of Godot. As someone with 2 years of Godot experience (which seems like a lot given their lifespan), the underlyi…

  20. comment
    Comment #44502755

    Who wants to live in a world where art is dead and AI killed it? AI in games can either flood the world with forgettable, soulless content, or it can help artists and designers mak…

  21. story
  22. comment
    Comment #42636901

    Depends on the fidelity of the graphics, but I agree with you that the smaller the VRAM usage, the broader base we can support on e.g. Steam. 1GB - 2GB would be the sweet spot for …

  23. comment
    Comment #42636733

    We are in closed alpha, but eager to talk with folks about what they're working on. Easiest is to reach out to: hello@atelico.studio

  24. comment
    Comment #42636661

    Under the hood, we're supporting multiple models that can be selected, but haven't optimized all the quantizations possible (the space is moving fast). The range is 1GB - 24GB, dep…

  25. comment
    Comment #42636463

    Looking for feedback for an AI engine that runs sophisticated game AI locally instead of in the cloud, literally reducing costs to 0. Our tech demo (GARP) runs 20+ autonomous NPCs …