Live data from Hacker News

Viewing profile — mairusu

mairusu

HN member
Joined
Tue, Mar 26, 2024, 6:42 PM UTC
HN karma
31
Public activity
13 items

About mairusu

No profile information was provided.

Recent public activity

  1. comment
    Comment #40193417

    Why no ISO26300 support?

  2. comment
    Comment #40142938

    I have one! ESPHome is awesome but I'm trying to steer away from Wifi IoT - a big reason is that I like the idea of self-healing meshes that can work entirely offline, without havi…

  3. comment
    Comment #40101751

    Because you basically have no other realistic choice for the time being when dealing with crap such as Exchange.

  4. comment
    Comment #40014164

    Jet Set Radiooooooo

  5. comment
    Comment #39937957

    Because the absolute amateur hour of Microsoft using null IV in cryptography (ZeroLogon) and telling you that "it's all fine trust me bro" certainly works better. Yeah. And this is…

  6. comment
    Comment #39937919

    The bar for Outlook was so abysmally low- and even today it is pretty much the IE6 of mail clients. But good news! With the New Outlook, it won't even be a mail client at all.

  7. comment
    Comment #39937895

    https://www.zdnet.com/article/linux-not-windows-why-munich-i...

  8. comment
    Comment #39937881

    The reason everyone uses AD isn't that AD is good. It's that they either have no other choice, or they don't have any competent people in setting up other tools since all basic sys…

  9. comment
    Comment #39937861

    RIP then. https://proton.me/blog/outlook-is-microsofts-new-data-collec...

  10. comment
    Comment #39832721

    The goal was to prove to third-party developers that it was trivial to port an existing Windows game to Dreamcast. It was sort of a tech demo for the industry. The end result thoug…

  11. comment
    Comment #39832696

    The PS2 was infamous to develop for. Most of the bottleneck came from the vector units. Most middleware eventually made working around the strange hardware much easier. When asked …

  12. comment
    Comment #39832607

    Nintendo did not approach SGI. SGI was rejected by Sega for the Saturn - Sega felt their offering was too expensive to produce, too buggy at the time despite spending man hours hel…

  13. comment
    Comment #39831351

    But they had the insight. And the insight they got was that 3D was not there yet for the home market, it was unrealistic to have good 3D for cheap (eg. no wobbly textures, etc), as…