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Viewing profile — mackopes

mackopes

HN member
Joined
Fri, Dec 11, 2020, 11:16 PM UTC
HN karma
232
Public activity
38 items

About mackopes

martinpiala.com

Recent public activity

  1. comment
    Comment #47237848

    32" when?

  2. comment
    Comment #46620184

    https://www.martinpiala.com/

  3. comment
    Comment #45426090

    Hey community! SOGS compression keeps coming up here as a go-to method for reducing Gaussian Splatting model sizes. I put together a deep dive into how SOGS actually works under th…

  4. story
  5. comment
    Comment #44940785

    Show me another consumer hardware that handles inference and/or training better. How many RTX5090s would you need?

  6. comment
    Comment #44940674

    For some time I have a feeling that Apple actually IS playing the hardware game in the age of AI. Even though they are not actively innovating on the AI software or shipping produc…

  7. comment
    Comment #44886137

    It's weird to see only one word at the time. I don't think this reflects my true typing speed as I have a tiny pause to read the word once it shows on the screen. On the other hand…

  8. comment
    Comment #44421414

    Working on a platform to host and share 3D Gaussian Splatting models. The key goal is that the creators of 3DGS models can use Blurry as a powerful tool to build the 3D experience …

  9. story
    Show HN: Blurry – Host, share, and embed Gaussian Splatting models

    Hey HN, I noticed that there is a few tools to create and edit 3D Gaussian Splatting[1] models, but not so many tools for robust hosting, sharing, and presentation of these models,…

  10. story
  11. comment
    Comment #43433639

    I'm not convinced that there is one generalised solution to sync engines. To make them truly performant at large scale, engineers need to have deep understanding of the underlying …

  12. comment
    Comment #43252107

    Damn. Here’s the upvote

  13. comment
    Comment #42876422

    Did anyone get a faster click speed than 45ms?

  14. comment
    Comment #42585880

    > think of your queries as super human friendly SQL > The database? Massive amounts of data boiled down to unique entries with probabilities. This is a simplistic, but accurate way…

  15. comment
    Comment #42051434

    Good point. I'll fix this asap. I can imagine it can be annoying when you can't alt+click

  16. comment
    Comment #42046279

    Thanks a lot for trying it out and the feedback! More formats are definitely on the roadmap. At first I'd like to add full support for higher order of spherical harmonics and then …

  17. comment
    Comment #42046267

    Thanks a lot for trying it out and the feedback! - Adding better controls (and an explanation) makes sense! - Good job discovering the L control. That's actually something that's n…

  18. comment
    Comment #42042694

    Thanks! At the moment the intent is to showcase what the method is capable (and what isn't). One of my future plans is to extend it to other methods than just gaussian splatting so…

  19. comment
    Comment #42041198

    100%. I really think Gaussian Splatting as a method can offer a lot, but it's also not powerful enough (yet) to be useful. Specifically editing and relighting GS models is rather c…

  20. story
    Show HN: SplatGallery – A Community-Driven Gallery for Gaussian Splats

    I just launched SplatGallery, a platform where you can share and discover the best 3D models created with Gaussian Splatting. It's a super early stage and new models are coming it …

  21. comment
    Comment #42019545

    I'm currently working on splatgallery.com. It's supposed to be a curated community driven gallery of the best 3D models reconstructed from photos or videos. It's currently in a ver…

  22. comment
    Comment #41190005

    Thanks! I was initially pondering calculating the moves on the server and storing the state regularly in the DB, so the animation can run forever. But in the end simplicity won and…

  23. comment
    Comment #41189990

    I'll defo take a look at playing the next song after the first one ends. I had this functionality at some point, so if it is not working it's defo a regression. Will fix it. Btw, I…

  24. comment
    Comment #41137739

    Thanks for checking it out! Do you have some suggestions for a more interesting background? I was thinking about adding some planets/galaxies to keep it in the sci-fi and space the…

  25. story
    Show HN: Three.js mirror cube that stays in sync

    Hello HN, Mirror Cube is a Three.js based 3D model of a Rubiks cube variant. It keeps unscrambling itself doing random moves, but the moves are (ehm.. should be) synced across all …