Viewing profile — mackopes
mackopes
HN member- Joined
- Fri, Dec 11, 2020, 11:16 PM UTC
- HN karma
- 232
- Public activity
- 38 items
- HN profile
- View on Hacker News ↗
About mackopes
Recent public activity
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Comment #47237848
32" when?
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Comment #46620184
https://www.martinpiala.com/
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Comment #45426090
Hey community! SOGS compression keeps coming up here as a go-to method for reducing Gaussian Splatting model sizes. I put together a deep dive into how SOGS actually works under th…
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Comment #44940785
Show me another consumer hardware that handles inference and/or training better. How many RTX5090s would you need?
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Comment #44940674
For some time I have a feeling that Apple actually IS playing the hardware game in the age of AI. Even though they are not actively innovating on the AI software or shipping produc…
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Comment #44886137
It's weird to see only one word at the time. I don't think this reflects my true typing speed as I have a tiny pause to read the word once it shows on the screen. On the other hand…
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Comment #44421414
Working on a platform to host and share 3D Gaussian Splatting models. The key goal is that the creators of 3DGS models can use Blurry as a powerful tool to build the 3D experience …
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Show HN: Blurry – Host, share, and embed Gaussian Splatting models
Hey HN, I noticed that there is a few tools to create and edit 3D Gaussian Splatting[1] models, but not so many tools for robust hosting, sharing, and presentation of these models,…
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Comment #43433639
I'm not convinced that there is one generalised solution to sync engines. To make them truly performant at large scale, engineers need to have deep understanding of the underlying …
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Comment #43252107
Damn. Here’s the upvote
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Comment #42876422
Did anyone get a faster click speed than 45ms?
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Comment #42585880
> think of your queries as super human friendly SQL > The database? Massive amounts of data boiled down to unique entries with probabilities. This is a simplistic, but accurate way…
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Comment #42051434
Good point. I'll fix this asap. I can imagine it can be annoying when you can't alt+click
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Comment #42046279
Thanks a lot for trying it out and the feedback! More formats are definitely on the roadmap. At first I'd like to add full support for higher order of spherical harmonics and then …
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Comment #42046267
Thanks a lot for trying it out and the feedback! - Adding better controls (and an explanation) makes sense! - Good job discovering the L control. That's actually something that's n…
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Comment #42042694
Thanks! At the moment the intent is to showcase what the method is capable (and what isn't). One of my future plans is to extend it to other methods than just gaussian splatting so…
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Comment #42041198
100%. I really think Gaussian Splatting as a method can offer a lot, but it's also not powerful enough (yet) to be useful. Specifically editing and relighting GS models is rather c…
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Show HN: SplatGallery – A Community-Driven Gallery for Gaussian Splats
I just launched SplatGallery, a platform where you can share and discover the best 3D models created with Gaussian Splatting. It's a super early stage and new models are coming it …
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Comment #42019545
I'm currently working on splatgallery.com. It's supposed to be a curated community driven gallery of the best 3D models reconstructed from photos or videos. It's currently in a ver…
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Comment #41190005
Thanks! I was initially pondering calculating the moves on the server and storing the state regularly in the DB, so the animation can run forever. But in the end simplicity won and…
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Comment #41189990
I'll defo take a look at playing the next song after the first one ends. I had this functionality at some point, so if it is not working it's defo a regression. Will fix it. Btw, I…
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Comment #41137739
Thanks for checking it out! Do you have some suggestions for a more interesting background? I was thinking about adding some planets/galaxies to keep it in the sci-fi and space the…
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Show HN: Three.js mirror cube that stays in sync
Hello HN, Mirror Cube is a Three.js based 3D model of a Rubiks cube variant. It keeps unscrambling itself doing random moves, but the moves are (ehm.. should be) synced across all …