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m0dE

HN member
Joined
Mon, Jan 17, 2011, 2:37 AM UTC
HN karma
195
Public activity
124 items

About m0dE

you can reach me at jaeyun@gmail.com

Recent public activity

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    Comment #48867731

    so the entire map including biome are deterministically, procedurally generated from seed, and yes, they're progressively generated as the player travels to reduce the loading spee…

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    Comment #48865756

    I built a procedurally generated pirate MMORPG using Fable. The entire game is pretty much built using Claude Code. The procedural world generation, gameplay systems, multiplayer f…

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    Comment #48855516

    ARRR.fun is a procedurally generated MMORPG built primarily with Fable. Not a single image, 3D model, or sound asset was used. It features a massive world with diverse landscapes a…

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    Comment #48797919

    mic test 1 2

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    Comment #40450648

    Hello all, I made a crypto trading bot using ChatGPT + Python and I wanted to share it with you. I don’t know quant or Python, but it took me 1 day to build it thanks to ChatGPT. I…

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    Show HN: Horror Game Using Generative AI

    Cursed Cabin is a game where its story, dialogues, and the puzzles are AI generated. You can play it here: https://www.modd.io/play/cursed-cabin/ To solve a puzzle, the player must…

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    Comment #38730916

    Thanks for the question. We consciously decided to make our engine more opinionated compared to other modular alternatives, because we want to be extremely fast at developing 2D mu…

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    Comment #38730753

    I wouldn't recommend you modify the JSON directly, as it's quite illegible and bloated. There are actions in modd.io that allow you to modify the map directly. One creator in our c…

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    Comment #38730706

    We have an active community who are creating between 150 to 300 new games every day. Having a low-barrier of entry for both game devs & players def helps. (No download/signup requi…

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    Comment #38730696

    Oh, I've already done this! Happy to help. Feel free to DM me here on Discord. (I should probably make a YouTube tutorial for this)