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lynzrand

HN member
Joined
Sat, Apr 10, 2021, 1:26 PM UTC
HN karma
24
Public activity
9 items

About lynzrand

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Recent public activity

  1. comment
    Comment #37565090

    C# strikes the balance between speed and dynamic features IMHO. Especially for games that need mod support (which is not that uncommon at all), using C# allows for the modders to e…

  2. comment
    Comment #33641105

    You can access C#'s GC metrics through `System.GC.GetTotalAllocatedBytes` and similar APIs. Maybe you can make a benchmark and tracker for it yourself!

  3. comment
    Comment #32012521

    Wow, this insight really helps. Thanks for the pointers!

  4. comment
    Comment #32002215

    Maybe changing it into finding an archive file given its ID (not an auto-incrementing key, but something like its owner's national identification number) is better? They both belon…

  5. story
    Ask HN: Algorithms and data structures for humans and physical objects?

    Hi HN, Is there algorithms and data structures for humans to manage physical objects, or researches on this topic? For example, a sorting algorithm for a human to sort a pile of bo…

  6. comment
    Comment #29903446

    As a rough guess, I think it might be trained on the Danbooru archive dataset, since it's the largest anime picture dataset we can get today. https://www.gwern.net/Danbooru2020

  7. comment
    Comment #27915421

    Maybe, but you need to send the balloon to that place and inflate it, then you need to control its altitude so people could get signal on the ground. It doesn't seem to be easy. An…

  8. comment
    Comment #27914362

    Translation: > Hello villagers from Mihe Town, > Communication has been cut off by the heavy rain. The emergency management department deployed a Wing Loong UAV above you in respon…

  9. story