Viewing profile — lxtx
lxtx
HN member- Joined
- Tue, May 16, 2017, 4:35 PM UTC
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- 99
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- 25 items
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About lxtx
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Recent public activity
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Comment #27943889
With Unix sockets you can even have in-order datagram semantics, which I think is just neat!
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Comment #27091509
Rather go with C, or as was pointed out in this thread, Orthodox C++. Less time being bogged down in the quagmire of C++ "features".
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Comment #25623668
Thanks! Although I don't agree with all of the points, it was a good read.
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Comment #25623092
Language intricacies aside, is there a reason to use Clojure over Elixir, Erlang? Genuinely curious what JVM has to offer vs BEAM / OTP if you're going to use dynamic languages.
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Comment #23957623
What's with the proliferation of emojispeak?
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Comment #23723551
Not sure if it's a new one, but I'm liking https://www.coursera.org/learn/financial-markets-global thus far.
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Comment #22800240
Sadly no, but I don't think there's much of a ping difference on a good network. With WebRTC (datachannels in UDP mode) you just get the benefits of UDP (or lack thereof :)).
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Comment #22797853
Basically yes, a custom datachannel implementation. Haven't updated it lately, but it's up at https://github.com/seemk/WebUDP
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Comment #22797747
Only played it with my friends, don't think a map ever exceeded 10 players. So I can't say much about scaling - although it was a client-server model over UDP and not peer to peer …
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Comment #22797647
If I remember right, this one is over WebSockets and the server is compiled to js as well. My version had a native server and browser clients.
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Comment #22797545
Quake's source code is very hackable. I forked ioquake3 for a personal project and it was surprisingly easy to add WebRTC support to the C codebase, so you could play it in your br…
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Comment #20139736
If I remember correctly, there was no matching system in BW.
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Comment #19544601
The forked ioquake3 is available at https://github.com/seemk/ioq3 However it's not trivial to get it working at the moment, will hopefully soon come back to this project and finish…
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Comment #19541409
You can. I've used WebRTC for multiplayer support in Quake 3 compiled to WebAssembly.
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Comment #17573239
You can also prerender the tiles on a powerful machine and host them on a cheap instance (assuming you don't need very large regions). A while ago I created an OSM server ( https:/…
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Comment #16050969
I've written a library for that purpose [1]. It's not ideal, but I guess it's as close as you can get to UDP in a browser without using extensions. [1] https://github.com/seemk/Web…
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Comment #15893359
It is not entirely P2P, a server can act as a "peer" for all clients and handle the connections itself.
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Comment #15668551
libh2o does not require libuv, it has its own event loop. libuv is optional.
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Comment #15618100
Not really, I can still use my mobile ID just fine. Not even in a hurry to get my certificates updated.
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Comment #15584488
Totally agree with your point on HOG + SVM, I think it is obsoleted by convolutional neural networks. I wrote a realtime human detection library [1] for a robotics project that use…
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Comment #15324212
Definitely a bit weird. Where are you located? The echo demo server is hosted in the Netherlands. That's how the round trip histogram looks for me in Estonia: https://i.imgur.com/i…
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Comment #15321409
An "UDP" server for browser clients: https://github.com/seemk/WebUDP
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Comment #14860649
Posted this recently in another thread, but maybe someone will find https://github.com/seemk/WebUdp useful as there have been many WebRTC threads lately. It's a WebRTC DataChannel …
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Comment #14788009
You might want to check out the project I've been working on: https://github.com/seemk/WebUdp It's a minimal WebRTC server implementation (SDP, STUN, SCTP, DTLS and everything else…
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Comment #14350911
Wasn't the Machine supposed to be a memristor computer? Did they ditch the project?