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lxdesk

HN member
Joined
Wed, May 06, 2020, 8:06 AM UTC
HN karma
114
Public activity
34 items

About lxdesk

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Recent public activity

  1. comment
    Comment #44429120

    Crawford's work is worthy of study, as is the causation for why he experienced external failure. It embodies the "simulationist" aesthetic of game design: given enough modelled par…

  2. comment
    Comment #44173939

    I would put it into these three categories: 1. Assembly coding within a REPL. Forth supports "load-and-store" without the additional bookkeeping steps of assembly. Once the program…

  3. comment
    Comment #27537148

    You don't even have to look to geopolitical analogies. It's an everyday thing, all the way down to basic "exclusive club" gatekeeping. There's a longstanding tendency across financ…

  4. comment
    Comment #27483943

    What he calls "world construction" involves the development of a rubric custom to the problem. This creates a faster feedback loop inside of the larger, noisier one. Your feedback …

  5. comment
    Comment #27286917

    Sounds like you may be getting close to an ideal result, at least for this project! :) Nice on the use of SQLite - I agree that it's right in the ballpark of usability if you're ju…

  6. comment
    Comment #27280339

    I've gone down roads similar to this. Long story short - the architecture solves for a lower priority class of problem, w/r to games, so it doesn't pay a great dividend, and you ad…

  7. comment
    Comment #27273982

    Implement a MIDI 1.0 sequencer and get it to play back SMF files with a sine wave synth - you can have it output a WAV file, or learn an API to do realtime rendering. It's not a la…

  8. comment
    Comment #26909402

    Here's an example: Cash decentralizes credit. "Cash and carry" grocery outlets were a 20th century innovation. [0] Before that, the norm was to have a line of credit with the busin…

  9. comment
    Comment #26584645

    I think the probable reversal of the cycle is: 1. Towns revise their taxation and zoning laws so that more classes of business are permitted in residences. They also start issuing …

  10. comment
    Comment #26287656

    Use value is easy to assign to an NFT post-facto. That hasn't been really done in the current market(which is, of course, in the midst of a bubble), but: * Tokens can become ticket…

  11. comment
    Comment #26287614

    Speculation is enabling to non-coercive frameworks. If I say a token has a use value that I will use to supply goods and services, you may want to acquire that token. If I can also…

  12. comment
    Comment #26287451

    Godot doesn't expose inheritance to scripting AFAIK; it's strictly a convenience used internally to describe the core nodes. When you script Godot to make complex entities, it's th…

  13. comment
    Comment #24723526

    It's a fantasy to think that authoritarian governments actually succeed at this. Every one of them ends up with an underground market despite tremendous repression. Even literal pr…

  14. comment
    Comment #24558957

    If VS Code is an endpoint to incremental improvements in text editing, then the next big thing that appears will involve a revolutionary approach.

  15. comment
    Comment #24476716

    The kind of issue I see this thread getting at is what I call the "terrarium problem", which is, to make a whole software ecosystem like a language environment or API mechanisms bo…

  16. comment
    Comment #24014253

    To me stoicism is helpful in the sense of the advice one gets in jujitsu: If taking one grip on something isn't getting you the leverage you want, don't grip it harder, let go and …

  17. comment
    Comment #24013597

    I can see one avenue in which GPT-3 might be quite disruptive, and that is in reinventing our software development processes. For example, if it can be purposed into something that…

  18. comment
    Comment #24007779

    Most of stress injury derives from the "time under tension" component which is not necessarily a matter of key travel distance. In this case it's a combination of switch mechanism …

  19. comment
    Comment #23865626

    Neat fact: I learned the other week that this exact format(first, last, number of characters in between) is how old Forths compressed the word encoding. It has a very low collision…

  20. comment
    Comment #23858028

    Networked games touch on a number of general challenges with distributed computation: 1 Logical clocks used for synchronization. The clocks aren't literally synchronized, but the e…

  21. comment
    Comment #23637161

    Let's put it this way. Trans people are researching the topic of sex and gender through active self-experimentation. They are claiming empiricism, and their direct experience makes…

  22. comment
    Comment #23537365

    I say, go back to basics - literally. There are still many "games BASIC" languages around. Some are attached to or reproduce retrocomputing environments like QB64, FreeBASIC and BA…

  23. comment
    Comment #23511818

    ECS is useful for real-time, but it means that you are rolling your own query logic. This is fine for the runtime of game engines because they generally aren't dealing with that ma…

  24. comment
    Comment #23511746

    That conflates the use of the schema with the use of the format features. You can, in fact, use your custom in-memory structures and then "slurp it out" to BLOB when you're ready t…

  25. comment
    Comment #23511669

    Data mining is an old gamedev worry. Nobody who's been doing it for a while particularly cares. If the game is remotely popular, data mining will happen. Disassembly to find the de…