Viewing profile — lukeyoo
lukeyoo
HN member- Joined
- Thu, Mar 13, 2025, 11:39 PM UTC
- HN karma
- 3
- Public activity
- 10 items
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About lukeyoo
Recent public activity
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Comment #46493022
Location: Remote / Santa Barbara (CA) Remote: YES Willing to relocate: Possible Technologies: JavaScript, TypeScript, React, SQL, Node/Express, REST/GraphQL APIs, C/C++, Rust, MySQ…
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Comment #44313297
Relavants of mine - https://lukeyoo.fyi/recap/2025/5/a-star - https://github.com/micttyoid/quantized-pathfinding
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Comment #44173646
Location: Santa Barbara, CA. Remote: Preferred Willing to relocate: Depends Technologies: React, etc. Résumé/CV: Upon request Email: w.lukeyoo@gmail.com GitHub: https://github.com/…
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Comment #44164594
Location: Santa Barbara, CA. Remote: Preferred Willing to relocate: Depends Technologies: React, etc. Résumé/CV: Upon request Email: w.lukeyoo@gmail.com GitHub: https://github.com/…
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Show HN: My pathfinding wrapper works with a game engine too
package: https://github.com/micttyoid/quantized-pathfinding
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Show HN: I wrapped pathfinding like this
Next step: I'll A* on this too: https://youtu.be/YKh5D-RJyaQ
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Comment #44056843
[dead]
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Comment #44049287
I like Jupyter too! It's has been a quick easy solution for me: https://hub.docker.com/r/lukeyoo/jupyter-polyglot
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Comment #44049139
it's merely about LaTex font: I use mostly the html-side font for text to spread the weight with markdown renderer. It is also made lighter by using KaTex(which comes with some com…
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Comment #43934469
[dead]