Viewing profile — luaKmua
luaKmua
HN member- Joined
- Mon, May 10, 2021, 10:36 PM UTC
- HN karma
- 154
- Public activity
- 19 items
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About luaKmua
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Recent public activity
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Comment #49051614
This is where I've landed too, I imagine based off all the responses that it depends on domain and also the rigor you care about in your implementation. For me, what I do, and the …
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Comment #49015876
This is my eternal battle as a perf engineer. Performance starts with architecture and you can only squeeze so much out a hotpath with poor data layout. The nice part is that data-…
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Comment #48636742
I'm not used to seeing informed takes on the games industry on Hacker news, but then I looked up to see your name. Love your stuff, your website was mind opening when I was in coll…
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Comment #47482442
Indeed an urban legend. Sid Meier himself debunked in his memoir, which is a pretty great read.
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Comment #46417114
Hey there, always appreciate a dialog Per the separation, I think this was far more common both in older unity games, and also professional settings. For games shipping on mono on …
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Comment #46416330
In general when game development comes up here I tend not to engage as professional gamedev is so different than what other people tend to deal with that it's hard to even get on t…
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Comment #42680231
I'm shocked I had to scroll this far down before I saw accessibility mentioned.
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Comment #41654737
I would also recommend that one. Those two were the foundation for my graphics knowledge when I was learning.
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Comment #41654519
I'm a little surprised no one has recommended the Frank Luna books. They're great introductory books. I used the DX9/DX10 books during my education when writing my game engines. I …
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Comment #40691956
Pedantry aside, let's restate as "present the core thoughts" to the user, which still implies value. I agree that most of google front page results are SEO garbage these days, but …
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Comment #40691872
That line of thinking makes no sense. If the "content" had no value, why would google go through the effort of scraping it and presenting it to the user?
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Comment #38455632
No love for Unity here, their licensing debacle was horrendous, but I've seen no indications that DOTS is responsible for CS2 perf issues. Everything I've seen points to other thin…
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Comment #36809831
At their heart, that's what pixel/fragment shaders are. They're calculations for determining what color a pixel should be. A really basic one returning red for every pixel would ma…
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Comment #28153006
Competitive games have a variety of ways for players to express their skills. I'm not going to comment on whether or not it's good design, but it is clearly the intended design and…
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Comment #28151025
Speaking as a league player and a game developer, the audio cues are 100% cheating and also explicitly against Riot's ToS as stated here: https://support-leagueoflegends.riotgames.…
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Comment #27601288
FWIW, I get long-term satisfaction from playing a couple of video games that I've become deeply knowledgeable and skillful in. I have a community of friends in each and the process…
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Comment #27111829
Having done work in a variety of contexts from Game Engine development to working in Unity, what you are describing is only true for the most trivial of projects. Larger projects (…