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lrz

HN member
Joined
Fri, Sep 17, 2010, 8:28 AM UTC
HN karma
33
Public activity
9 items

About lrz

http://hipbyte.com/~lrz

Recent public activity

  1. comment
    Comment #16161202

    We are Microsoft employees :-)

  2. comment
    Comment #4203960

    This can be possible through the new static library creation support that also landed in today's update: https://groups.google.com/d/topic/rubymotion/2P0WGJTpF10/dis... Minor tweak…

  3. comment
    Comment #4064697

    I did. And by the way; irrelevant.

  4. comment
    Comment #4064593

    Well, there are folks who don't find Xcode or Objective-C beautiful and prefer using the command-line. A lot of folks, actually. :)

  5. comment
    Comment #4064561

    Yes, you can vendor pure C libraries and use their APIs in a RubyMotion project (assuming the C interface is simple enough). Here is an example that uses the OpenGL C APIs: https:/…

  6. comment
    Comment #2707785

    Well, MacRuby is a language on top of Objective-C. You can use Cocoa with it, but you should be able to use the Chameleon framework too, assuming it is GC-friendly (otherwise, addi…

  7. comment
    Comment #2575215

    MacRuby was version 0.1 about 3 years ago. A lot happened since, and we expect the next release to be our 1.0 RC. For Cocoa development, it's very stable, we haven't received any c…

  8. comment
    Comment #2373207

    Hmm, is that really a problem? https://github.com/macruby/macruby is working as expected. I assume you would just type the camel case name once, when cloning the repository.

  9. comment
    Comment #2264588

    The default deployment settings will indeed generate a pretty big application, but it is possible to trim out unnecessary stuff (such as the standard library or extensions). Also, …