Viewing profile — lout332
lout332
HN member- Joined
- Wed, Jan 25, 2023, 7:03 PM UTC
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About lout332
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Comment #47068505
lets meet https://luisfernandoyt.makestudio.app/
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Comment #46955057
agreed. local is key. what's your setup?
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Comment #46954944
I've been running an experiment for the past few months: full AI integration into my daily life. Not a chatbot I use occasionally. A "symbiotic agent" that reads two files at every…
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Comment #46714588
Thanks, noted. Will fix.
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Comment #46714585
You're right about the state sync issues with some models. The lighter models (especially Llama) struggle with tracking game state. I've added more Gemini options which handle this…
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Comment #46714576
Full game logs are in data_public/comparison/ on GitHub. Each JSON has the complete game state, moves, and messages across all 162 games. https://github.com/lout33/so-long-sucker
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Comment #46706731
the interactive demo uses lighter models for cost reasons. The research data (162 games, 90% Gemini win rate) came from longer AI-vs-AI games where strategic depth emerged over 50+…
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Comment #46700430
Sure, no problem, I added a new section explaining the game
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Comment #46699797
Fixed - donation flow no longer blocks the game. Thanks for the report.
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Comment #46699757
Game logs are in data_public/comparison/ - each JSON has the full game state, moves, and messages. For example, check gemini_vs_all_7chips.json to see the alliance bank betrayals i…
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Comment #46699339
Full code and raw data: https://github.com/lout33/so-long-sucker
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Comment #46699335
Not yet, but I'd be interested in collaborating on one. The dataset (162 games, 15K+ decisions, full message logs) is available. If you know anyone in AI Safety research who'd want…
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Comment #46699315
Fair point. The core simulation and data collection was done programmatically - 162 games, raw logs, win rates. The analysis of gaslighting phrases and patterns was human-reviewed.…
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Comment #46699306
Used Kimi K2 (the main reasoning model). For the thinking space - we gave all models access to a think tool they could optionally call for private reasoning. Gemini used it heavily…
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Comment #46699175
> "Thanks for trying it! I'll look into the 'Pile not found' error and fix it. > > For rules, here's a 15-min video tutorial: https://www.youtube.com/watch?v=DLDzweHxEHg > > On aut…
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Comment #46698371
We used "So Long Sucker" (1950), a 4-player negotiation/betrayal game designed by John Nash and others, as a deception benchmark for modern LLMs. The game has a brutal property: yo…
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