Viewing profile — lorennorman
lorennorman
HN member- Joined
- Wed, Jan 21, 2009, 2:01 AM UTC
- HN karma
- 14
- Public activity
- 23 items
- HN profile
- View on Hacker News ↗
About lorennorman
Principle at Oil & Rope Games http://oilandrope.com
Recent public activity
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Comment #9798955
Yay! Let's be friends and unlock the magic of game design for everyone! (Serious comment)
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Comment #9797558
There's our project, Paperize: http://paperize.io (spoiler alert: we're still invite only/early access!) It's a web app, not a code library, but we're solving similar problems. We …
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Comment #9122961
Manufacturing is out of scope for this product, at current. It is firmly a prototyping tool, not a production tool. The idea is to make it trivial for designers to iterate so they …
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Comment #9122957
Yes! That's what's fun, now you can easily imagine a re-skin of all kinds of simple games, just go find some fun graphics on the web and click "print". I want to get an interface g…
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Comment #9122952
Yeah, that's pretty easy now, I suppose. Totally not the goal, nor a behavior we'd encourage!
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Comment #9122868
Thanks for the tip, Patrick! I had heard the html->pdf tools were pretty good, but you're absolutely right about the pixel precision needs. I got my Prawn setup into a reasonable s…
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Comment #9122747
It does not... yet! I'll add it to the feature requests we're weighing. Anything else you wish we had templates for?
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Comment #9122739
What I keep imagining is managing hex and square tiles this way...
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Comment #9121980
We were wondering if we were going to get any CAH requests. That's an easy thing for us to do, we just weren't sure about letting the product turn into that instead of a serious de…
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Comment #9121964
Good lookin' out! Thanks for reporting this. Got that all patched up now. So I guess our first end-user impression has already happened! I hope it was good for you.
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Comment #9121861
Logging in? How did you do that?
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Comment #9121855
We hope to start inviting early adopters in in March to do final tweaking and load testing. We'll probably go to beta invites as soon as we think it's stable and useful. From there…
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Comment #9121783
Guaranteed to happen.
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Comment #9121782
Does nothing for my imposter syndrome, unfortunately!
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Comment #9121776
I agree! Totally didn't expect this to get big today, but very glad it did! Once we're done gathering requirements from the hardcore game designers we're targeting, we'll revert th…
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Comment #9121762
This is impressive, I keep meaning to learn to script Gimp and Inkscape, sometimes I think web apps are the only way I can think anymore... Great point about thegamecrafter, we had…
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Comment #9121364
Thank you! That feature is definitely on the short list, we have lots to do in terms of surfacing the data in the designs in a more "live" fashion.
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Comment #9121316
Not at all and thank you so much!
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Comment #9121310
Right now it is Prawn[0]. It slowly evolved from a script a year ago, where it was fine. We are considering switching to an HTML->PDF workflow, though, since I have to render all o…
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Comment #9121287
We would agree. The UI itself is still evolving rapidly, the core functionality just finally came together and got useful. Ideally, we get feedback during this process that helps u…
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Comment #9121266
Sorry to disappoint! We didn't post this to HN, but I can see how the title here is misleading.
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Comment #942231
Sure!
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Comment #883578
Somewhat bittersweet to front-page Hacker News with a video about how we failed! Feel free to comment here if anyone wants to ask more questions of (or lampoon) me.