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Viewing profile — lorennorman

lorennorman

HN member
Joined
Wed, Jan 21, 2009, 2:01 AM UTC
HN karma
14
Public activity
23 items

About lorennorman

Serial entrepreneur and web developer who is done chasing paper and now focusing on lifestyle and self-actualization.

Principle at Oil & Rope Games http://oilandrope.com

Recent public activity

  1. comment
    Comment #9798955

    Yay! Let's be friends and unlock the magic of game design for everyone! (Serious comment)

  2. comment
    Comment #9797558

    There's our project, Paperize: http://paperize.io (spoiler alert: we're still invite only/early access!) It's a web app, not a code library, but we're solving similar problems. We …

  3. comment
    Comment #9122961

    Manufacturing is out of scope for this product, at current. It is firmly a prototyping tool, not a production tool. The idea is to make it trivial for designers to iterate so they …

  4. comment
    Comment #9122957

    Yes! That's what's fun, now you can easily imagine a re-skin of all kinds of simple games, just go find some fun graphics on the web and click "print". I want to get an interface g…

  5. comment
    Comment #9122952

    Yeah, that's pretty easy now, I suppose. Totally not the goal, nor a behavior we'd encourage!

  6. comment
    Comment #9122868

    Thanks for the tip, Patrick! I had heard the html->pdf tools were pretty good, but you're absolutely right about the pixel precision needs. I got my Prawn setup into a reasonable s…

  7. comment
    Comment #9122747

    It does not... yet! I'll add it to the feature requests we're weighing. Anything else you wish we had templates for?

  8. comment
    Comment #9122739

    What I keep imagining is managing hex and square tiles this way...

  9. comment
    Comment #9121980

    We were wondering if we were going to get any CAH requests. That's an easy thing for us to do, we just weren't sure about letting the product turn into that instead of a serious de…

  10. comment
    Comment #9121964

    Good lookin' out! Thanks for reporting this. Got that all patched up now. So I guess our first end-user impression has already happened! I hope it was good for you.

  11. comment
    Comment #9121861

    Logging in? How did you do that?

  12. comment
    Comment #9121855

    We hope to start inviting early adopters in in March to do final tweaking and load testing. We'll probably go to beta invites as soon as we think it's stable and useful. From there…

  13. comment
    Comment #9121783

    Guaranteed to happen.

  14. comment
    Comment #9121782

    Does nothing for my imposter syndrome, unfortunately!

  15. comment
    Comment #9121776

    I agree! Totally didn't expect this to get big today, but very glad it did! Once we're done gathering requirements from the hardcore game designers we're targeting, we'll revert th…

  16. comment
    Comment #9121762

    This is impressive, I keep meaning to learn to script Gimp and Inkscape, sometimes I think web apps are the only way I can think anymore... Great point about thegamecrafter, we had…

  17. comment
    Comment #9121364

    Thank you! That feature is definitely on the short list, we have lots to do in terms of surfacing the data in the designs in a more "live" fashion.

  18. comment
    Comment #9121316

    Not at all and thank you so much!

  19. comment
    Comment #9121310

    Right now it is Prawn[0]. It slowly evolved from a script a year ago, where it was fine. We are considering switching to an HTML->PDF workflow, though, since I have to render all o…

  20. comment
    Comment #9121287

    We would agree. The UI itself is still evolving rapidly, the core functionality just finally came together and got useful. Ideally, we get feedback during this process that helps u…

  21. comment
    Comment #9121266

    Sorry to disappoint! We didn't post this to HN, but I can see how the title here is misleading.

  22. comment
  23. comment
    Comment #883578

    Somewhat bittersweet to front-page Hacker News with a video about how we failed! Feel free to comment here if anyone wants to ask more questions of (or lampoon) me.