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loganengstrom

HN member
Joined
Sun, Aug 17, 2014, 5:56 PM UTC
HN karma
10
Public activity
7 items

About loganengstrom

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Recent public activity

  1. comment
    Comment #8190632

    Right now we base iterations on framerate, which has proved to be the wrong way to do it. We're going to work on making it time based.

  2. comment
    Comment #8190627

    Yup, I changed the license.

  3. comment
    Comment #8189959

    That's a valid criticism - I don't know how it could be fixed. Maybe more colors could be added? Game balance has been really tricky with this game, as changes play out very differ…

  4. comment
    Comment #8189950

    That'd be great! We were thinking of doing that for the homepage, but didn't find the time. I'd happily merge it in if someone were to make an AI for Hextris.

  5. comment
    Comment #8189947

    We thought about adding that, but we weren't sure where we'd put it - any ideas?

  6. comment
    Comment #8189946

    The iOS version is essentially just a static website inside of a webview. Since we only use paths to render the shapes, Hextris doesn't require too much space.

  7. comment
    Comment #8189943

    Hi, I'm one of the main developers of the game - I just made an issue for that on GitHub. I'll try to address it later this weekend - thanks!