Viewing profile — loganengstrom
loganengstrom
HN member- Joined
- Sun, Aug 17, 2014, 5:56 PM UTC
- HN karma
- 10
- Public activity
- 7 items
- HN profile
- View on Hacker News ↗
About loganengstrom
No profile information was provided.
Recent public activity
-
comment
Comment #8190632
Right now we base iterations on framerate, which has proved to be the wrong way to do it. We're going to work on making it time based.
-
comment
Comment #8190627
Yup, I changed the license.
-
comment
Comment #8189959
That's a valid criticism - I don't know how it could be fixed. Maybe more colors could be added? Game balance has been really tricky with this game, as changes play out very differ…
-
comment
Comment #8189950
That'd be great! We were thinking of doing that for the homepage, but didn't find the time. I'd happily merge it in if someone were to make an AI for Hextris.
-
comment
Comment #8189947
We thought about adding that, but we weren't sure where we'd put it - any ideas?
-
comment
Comment #8189946
The iOS version is essentially just a static website inside of a webview. Since we only use paths to render the shapes, Hextris doesn't require too much space.
-
comment
Comment #8189943
Hi, I'm one of the main developers of the game - I just made an issue for that on GitHub. I'll try to address it later this weekend - thanks!