Live data from Hacker News

Viewing profile — loadzero

loadzero

HN member
Joined
Mon, Feb 09, 2015, 9:36 AM UTC
HN karma
429
Public activity
54 items

About loadzero

blog.loadzero.com

loadzero dot dev at gmail dot com

Recent public activity

  1. comment
    Comment #48107448

    Inspired by the o.g. classic cloud-to-butt.

  2. story
  3. comment
    Comment #43362107

    I think at least some of the NOPs are due to this From my C transliteration: https://github.com/loadzero/si78c/blob/master/si78c.c // xref 0462 // // This code is using the shot co…

  4. comment
    Comment #39358187

    I have been down this road a little bit, applying the ideas from jockey to write and ship a deterministic HFT system, so I have some understanding of the difficulties here. We need…

  5. comment
    Comment #39357311

    Sounds a bit like jockey applied to qemu. Very neat indeed. https://www.cs.purdue.edu/homes/xyzhang/spring07/Papers/HPL-...

  6. comment
    Comment #38512626

    I use this in my `~/.jq` when I have a problem like this. def flat_json_keys: [leaf_paths as $path | {"key": $path | map(if (type=="string") then (if (test("([?:\\W]+)")) then "['"…

  7. story
  8. comment
    Comment #32420278

    Birdi | QA Engineer (junior) | Remote | 6mo contract | https://www.birdi.io/qa-engineer | Australian working rights required. Birdi runs drone capture projects across Australia. We…

  9. comment
    Comment #31985522

    Birdi | Senior Front-End | Remote | Full-time | https://www.birdi.io/careers | Australian working rights required. Birdi runs drone capture projects across Australia. We acquire an…

  10. comment
    Comment #31589739

    Birdi | Multiple roles | Remote | Full-time | https://www.birdi.com.au/careers Australian working rights required. Birdi runs drone capture projects across Australia. We acquire an…

  11. comment
    Comment #27736014

    After reading a few paragraphs and skipped to the end, I was almost certain it was going to end with "The Aristocrats!"

  12. comment
    Comment #26897132

    An interesting (if horrifying) exercise: $ ndisasm -b 64 /dev/urandom

  13. story
  14. comment
    Comment #23843766

    See below.

  15. comment
    Comment #23843696

    Ah, it does have a Microprose feel with the campaign, mission structure, and ejecting. Thanks for giving me permission to publish the port, and cheers for writing a game that has g…

  16. comment
    Comment #23841952

    As a postscript, For the web hackers out there - the lossless animation at the start of the article is not a or a gif. I got annoyed with how video codecs destroy pixel art, and ot…

  17. comment
    Comment #23841843

    I have not played it, but it does look to likely be an early inspiration for Chopper Commando. It would be nice if someone made a web version of 'Sopwith', too.

  18. comment
    Comment #23841798

    With these restoration projects, I am usually looking to maximise code portability and minimise dependencies, which for me means C. Sticking with Pascal would have been more authen…

  19. comment
    Comment #23841664

    I'm glad to see that others remember this fondly as well. The Pascal to C translation was a bit gruelling. I'd like to say that I'd written a fancy transpiler for it, but it came d…

  20. comment
    Comment #23830895

    Author here. I used to play this 2D flick-screen CGA DOS helicopter game as a kid, and I remember enjoying the simple presentation combined with what would now be called sandbox el…

  21. story
  22. comment
  23. comment
    Comment #21728627

    Yes, it is coming from the ROM. Well spotted, it looks like you are right. A quick glance here https://computerarcheology.com/Arcade/SpaceInvaders/Code.htm... and here https://www.…

  24. comment
    Comment #21726453

    This is a good answer, and does reflect a good chunk of the reason for picking C. Dealing with such low level tasks is what the language was made for. The other big reason I used C…

  25. comment
    Comment #21721689

    It's a great technique. Using it, and a suitable test program, you can bootstrap an emulator core for something simple like a mips, z80 or 6502 in a day or two. I highly recommend …