Viewing profile — loadzero
loadzero
HN member- Joined
- Mon, Feb 09, 2015, 9:36 AM UTC
- HN karma
- 429
- Public activity
- 54 items
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About loadzero
loadzero dot dev at gmail dot com
Recent public activity
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Comment #48107448
Inspired by the o.g. classic cloud-to-butt.
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Comment #43362107
I think at least some of the NOPs are due to this From my C transliteration: https://github.com/loadzero/si78c/blob/master/si78c.c // xref 0462 // // This code is using the shot co…
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Comment #39358187
I have been down this road a little bit, applying the ideas from jockey to write and ship a deterministic HFT system, so I have some understanding of the difficulties here. We need…
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Comment #39357311
Sounds a bit like jockey applied to qemu. Very neat indeed. https://www.cs.purdue.edu/homes/xyzhang/spring07/Papers/HPL-...
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Comment #38512626
I use this in my `~/.jq` when I have a problem like this. def flat_json_keys: [leaf_paths as $path | {"key": $path | map(if (type=="string") then (if (test("([?:\\W]+)")) then "['"…
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Comment #32420278
Birdi | QA Engineer (junior) | Remote | 6mo contract | https://www.birdi.io/qa-engineer | Australian working rights required. Birdi runs drone capture projects across Australia. We…
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Comment #31985522
Birdi | Senior Front-End | Remote | Full-time | https://www.birdi.io/careers | Australian working rights required. Birdi runs drone capture projects across Australia. We acquire an…
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Comment #31589739
Birdi | Multiple roles | Remote | Full-time | https://www.birdi.com.au/careers Australian working rights required. Birdi runs drone capture projects across Australia. We acquire an…
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Comment #27736014
After reading a few paragraphs and skipped to the end, I was almost certain it was going to end with "The Aristocrats!"
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Comment #26897132
An interesting (if horrifying) exercise: $ ndisasm -b 64 /dev/urandom
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Comment #23843766
See below.
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Comment #23843696
Ah, it does have a Microprose feel with the campaign, mission structure, and ejecting. Thanks for giving me permission to publish the port, and cheers for writing a game that has g…
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Comment #23841952
As a postscript, For the web hackers out there - the lossless animation at the start of the article is not a or a gif. I got annoyed with how video codecs destroy pixel art, and ot…
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Comment #23841843
I have not played it, but it does look to likely be an early inspiration for Chopper Commando. It would be nice if someone made a web version of 'Sopwith', too.
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Comment #23841798
With these restoration projects, I am usually looking to maximise code portability and minimise dependencies, which for me means C. Sticking with Pascal would have been more authen…
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Comment #23841664
I'm glad to see that others remember this fondly as well. The Pascal to C translation was a bit gruelling. I'd like to say that I'd written a fancy transpiler for it, but it came d…
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Comment #23830895
Author here. I used to play this 2D flick-screen CGA DOS helicopter game as a kid, and I remember enjoying the simple presentation combined with what would now be called sandbox el…
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Comment #21728627
Yes, it is coming from the ROM. Well spotted, it looks like you are right. A quick glance here https://computerarcheology.com/Arcade/SpaceInvaders/Code.htm... and here https://www.…
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Comment #21726453
This is a good answer, and does reflect a good chunk of the reason for picking C. Dealing with such low level tasks is what the language was made for. The other big reason I used C…
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Comment #21721689
It's a great technique. Using it, and a suitable test program, you can bootstrap an emulator core for something simple like a mips, z80 or 6502 in a day or two. I highly recommend …