Viewing profile — llll_lllllll_l
llll_lllllll_l
HN member- Joined
- Fri, Mar 10, 2023, 3:12 AM UTC
- HN karma
- 13
- Public activity
- 29 items
- HN profile
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About llll_lllllll_l
Recent public activity
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Comment #47439339
I don't know how to search for that report, can you share it?
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Comment #46681573
do you think shifting careers is gonna make us to avoid AIshitfication? I thought that was spreading on all areas.
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Comment #46139313
Yah, I'm expecting that problem. Ty!
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Comment #46137399
I see, makes sense! Thank you
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Comment #46134691
not yet, I'm just starting. In the past (like 3 years ago) I've sent a couple of CVs around for specifics companies. Mostly the ones I was playng a game (like Rare for Sea of Thiev…
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Ask HN: How can a web Senior SWE move into a good game-dev or game-related job?
Looking for any kind of advice (links to good job boards, company names, people to contact, blogs to read, general tips) about migrating to the games industry. I'm a senior softwar…
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Comment #42208405
> 3. If you want to dominate the dojo, only fight children. hahah, love it, thanks!
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Comment #42208394
Yah, making it clear, I def get more than a couple of bugs yearly hehe. You sound right for me, and I heard stuff like that from companies here and there. Stuff like "delivery it f…
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Comment #42208363
Good advice, really. love it. Maybe I can try harder to control these issues. One challenge with this is finding a way to talk about it without it sounding like I'm just complainin…
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Comment #42208325
Interesting point, but unfortunately not possible in all code bases. You know the drill, old code base, tight deadlines. But I can see the point, and I'll advocate to that for sure…
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Comment #42208248
This makes sense. It's just like, sometimes is really hard to see how to keep improving on the quality besides failing and learning with it.
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Comment #42208226
About asking feedback, what would be good points to ask exactly? I didnt have good experiences with feedbacks in my career, usually they were too vague.
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Comment #42208206
Good list! Yah, stuff working is always better
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Comment #42208193
I've been working with js stuff so compiling is not a big deal, sometimes on the frontend there are a lot of steps to test something, though, I def feel the procrastinate call Inte…
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Comment #42208161
Yes, interestingly enough, these bad times usually come along with tight deadlines.
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Comment #42205799
haha, yeah perhaps I removed some examples from my counting. I see your point, we dont know what we dont know
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Comment #42205782
oh, that's a good pov! thanks. it makes sense to consider making mistakes the rule and work from there
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Ask HN: How can I consistently deliver high-quality work with minimal issues?
TL;DR: What are your checklists, tips, and tricks to ensure you're delivering a high-quality piece of work (whether it's a Pull Request or something equivalent in your field)? As a…
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Comment #41177569
/r/rpg
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Comment #41176040
Location: Brazil, Santa Catarina Remote: Yes Willing to relocate: No Technologies: NodeJS, Typescript, React Résumé/CV: https://br.linkedin.com/in/giovanenolink Email: giovanemacha…
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Comment #37720167
I keep reading that, why is behind? What Unity does better than Godot in 3D?
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Comment #35097350
Wow! This one seems perfect, I'll definitely take a look. The pricing sounds really easy to understand and they have some cool free limits
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Comment #35092860
Some really cool ideas here! In my understand, I should start simple, and most of these apps (even setup AWS by myself) would work at least in the beginning! In any chance of one o…
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Comment #35092843
The roadmap seems like a overkill now, but I totally agree that this should be a way (the best way) to learn everything. Also, Heroku seems cool, it's sad they don't have that free…
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Comment #35092788
Going to check this options!