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lispit

HN member
Joined
Fri, Sep 25, 2015, 5:50 PM UTC
HN karma
269
Public activity
39 items

About lispit

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Recent public activity

  1. story
  2. comment
    Comment #10643602

    I guess the flip side of "don't contribute to a project unless you are intrinsically interested in it" is "don't contribute to a project you aren't interested in unless you are cap…

  3. comment
    Comment #10631450

    Both the Z80 and the 68000 were launched in the 70s.

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    Comment #10583117

    >Tying simulation to framerate is often the best choice, when you consider that most hardware is average, it minimizes latency for the average user, and results with a more accurat…

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    Comment #10578855

    Many engines do exactly that. http://gafferongames.com/game-physics/fix-your-timestep/

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    Comment #10578850

    >Physics are always tied to framerate. There is not a game physics library in wide use that is independent of update rate. In practice what usually happens is that the physics libr…

  7. comment
    Comment #10577727

    This is a valid question, not sure why you're being downvoted.

  8. comment
    Comment #10571501

    How to Pick a Meditation App (well.blogs.nytimes.com) 13 points by delambo 1 hour ago user: delambo about: My real-name HN handle. Web developer at The New York Times. @delambro I …

  9. comment
    Comment #10571455

    >That too was known for ages, and still no light changing apps for it like flux How is Joseph Programmer von Notasleepscientist supposed to know that a blue-light dimming filter is…

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    Comment #10571310

    I could kinda see your point of view in your other posts ITT (though I disagree), but what? The entire point of this discussion is that their patent application is discouraging oth…

  11. comment
    Comment #10571278

    How else would you reduce the amount of blue light emitted by a monitor using a CLUT except by changing it to reduce the amount of blue light emitted?

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    Comment #10571242

    I said "obvious and trivial thing to do once you know that blue light affects melatonin production. " In the past people did other hacks with CLUTs (like some early 3D games baking…

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    Comment #10570988

    Monitors are not perfectly calibrated, so if you send one a raw sRBG image, the result will look subtly wrong. To fix this we have monitor profiles (mappings from sRGB colors to th…

  14. comment
    Comment #10570908

    It's the "patent pending" part that sucks. They're trying to patent the idea of changing your video card's CLUT (color look-up table) to reduce eye strain, which is a fairly obviou…

  15. comment
    Comment #10548838

    >Both get a little carried away, but the main melody is clear and pretty interesting. In case it wasn't clear, "Death Waltz" is just a cover of "U.N. Owen Was Her?" from the Touhou…

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    Comment #10535808

    You can certainly have both types, but it's annoying and sad that the people whose jobs are to write about video games can't tell the difference between the two, and routinely writ…

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    Comment #10535644

    The Souls franchise became popular solely because it dared to provide complicated mechanics and harsh trial-by-fire instruction in a time where the vast majority of AAA games are d…

  19. comment
    Comment #10495380

    He used Renderdoc, which lets you pick a frame apart draw call by draw call, inspect shader bytecode, etc. https://github.com/baldurk/renderdoc

  20. comment
    Comment #10495347

    From part 3: >Links >The tech that built an empire: how Rockstar created the world of GTA 5 featuring an interview of Aaron Garbut. http://www.techradar.com/news/gaming/the-tech-th…

  21. comment
    Comment #10484341

    Isn't trivializing their ideology a good thing?

  22. comment
    Comment #10477272

    No perceptible performance hit on a modern machine? Absolutely. I'm sure you can run 100 copies of Doom simultaneously in Javascript or whatever. No perceptible performance hit on …

  23. comment
    Comment #10477222

    Thank you for not taking it that way. From-scratch recreations of games and renderers are always cool, and you're absolutely right to not obsess over the performance of a Doom leve…

  24. comment
    Comment #10476786

    Original game: An entire game, written mostly in C for a (comparatively) extremely primitive CPU with a similarly primitive compiler. Performs all rendering in software, with tight…

  25. comment
    Comment #10467447

    That's not how I saw it, but in any case, it should be clear that the guy is not above lazy, sensationalist clickbait.