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libcg

HN member
Joined
Fri, Mar 17, 2017, 7:19 PM UTC
HN karma
68
Public activity
11 items

About libcg

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Recent public activity

  1. comment
    Comment #32205974

    Clodo = tramp

  2. comment
    Comment #28166329

    Sounds like these issues are caused by the nvidia driver, which I thankfully never had to deal with, and the Steam Deck won't use that either.

  3. comment
    Comment #28165175

    I've been running Arch on multiple machines for 10 years at this point. Been through the systemd transition. In my experience there is very little breakage, and it's easier to deal…

  4. story
  5. story
  6. comment
    Comment #25997987

    There's so much FUD in this article I don't know where to start. > For getting Destiny ready google had to deploy 2 of their engineers in Bungie's offices for 6 months to make sure…

  7. comment
    Comment #25972800

    He's using "i3 with a heavily customized userspace" which isn't exactly what most people would use. Gnome on X11 lets you (integer) scale monitors through a GUI at the very least.

  8. comment
    Comment #25972633

    This article makes it seem like these steps are necessary for most Linux setups, when in reality you can do per monitor fractional scaling from a GUI as long as you're using GNOME …

  9. comment
    Comment #16200403

    dxvk is a Direct3D11 implementation on top of Vulkan, not the other way around.

  10. comment
    Comment #14680646

    Conversion from/to float and double, multiplication, division and reciprocation are implemented and should be working properly. The next big TODOs are addition, substraction and ro…

  11. comment
    Comment #14680632

    Dev here, I'm planning to transition to a C library with fixed size posit implementations. I need all the help I can get :) FastSigmoids uses float and double types which would be …