Viewing profile — liamkf
liamkf
HN member- Joined
- Tue, Jun 02, 2009, 3:02 PM UTC
- HN karma
- 49
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- 19 items
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About liamkf
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Recent public activity
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Comment #44030911
Agreed that the number sold is high! Although of the sold ones I clicked on 3/4 were no longer online at all, so I would guess the amounts sold for vary widely. Still… it’s a prett…
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Comment #43249644
Matches my brief FAANG experience well: the vast amount of time devoted to performance reviews and the gaming of them versus actual productive work was… something I’d never encount…
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Comment #34405107
I think Godot is making good steady progress. I also think it's a sign of where Godot is in development that the scripting and artist interfaces are mentioned at the tail end. Ther…
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Comment #30958186
I'm getting a redirect error in desktop Firefox. Could just be a lot of people playing and the server having trouble!
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Comment #26560250
Unreal also has a GC to deal with. I've spent more time on AAA games than I'd like to admit trying to hide/mitigate/optimize the hitch.
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Comment #19089679
Yeah, using the battery life test from Anandtech as a guide, an SE gets about 70% of the battery life of an XR: 12.97 hours vs. 9.27 hours. So I would guess around 28% of its batte…
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Comment #11037911
From what I've seen, and as you guessed, each game handles it differently and no matter what conventions you have, someone will be grumpy. But if you're just looking for inspiratio…
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Comment #3596536
That's too bad... I have the same SSD from last June and it's been running in my Windows machine without a problem. I don't think I'll be getting a computer without an SSD in the f…
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Comment #3569859
$155k and counting. Not bad for a few hours! They did quite a successful PR push, I saw it mentioned on Gamasutra, NeoGAF and Wired.
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Comment #3374843
Yeah that worked for me. Searching for the exact title in the App Store didn't return any results. I guess their search index is not always up to date.
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Comment #3189058
Hmm, that seems a bit misleading. The SSE implementation will of course be much faster than a non-vectorized implementation... it's working on 4 floats at a time. A vectorized vers…
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Comment #1870301
I think part of the reason Skype hasn't done Skype In for Canada is due to some of the requirements the CRTC puts on telecoms here (there's some rigmarole to do with 911 and munici…
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Comment #1505019
None can be attributed in Canada... it still uses sugar here.
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Comment #1138138
Hmm, it seems like they're pretty much interchangeable at this point: http://dictionary.reference.com/browse/Insure
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Comment #1134887
I'd find it fun to play with (good for settling haiku disputes), but even after a few specific google searches I couldn't find it... maybe a domain would help?
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Comment #893352
I've experienced the effects of trying to have the C++ "kernel" and a HLL for the "rest" on a project. We allowed large parts AI/gameplay (not generally what I would think of as "k…
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Comment #637927
The pointer and the accelerometers are two separate things. I haven't heard many complaints about the pointer accuracy (which is what Rayman uses for the section you're thinking of…