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liamkf

HN member
Joined
Tue, Jun 02, 2009, 3:02 PM UTC
HN karma
49
Public activity
19 items

About liamkf

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Recent public activity

  1. comment
    Comment #44030911

    Agreed that the number sold is high! Although of the sold ones I clicked on 3/4 were no longer online at all, so I would guess the amounts sold for vary widely. Still… it’s a prett…

  2. comment
    Comment #43249644

    Matches my brief FAANG experience well: the vast amount of time devoted to performance reviews and the gaming of them versus actual productive work was… something I’d never encount…

  3. story
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  5. comment
    Comment #34405107

    I think Godot is making good steady progress. I also think it's a sign of where Godot is in development that the scripting and artist interfaces are mentioned at the tail end. Ther…

  6. comment
    Comment #30958186

    I'm getting a redirect error in desktop Firefox. Could just be a lot of people playing and the server having trouble!

  7. comment
    Comment #26560250

    Unreal also has a GC to deal with. I've spent more time on AAA games than I'd like to admit trying to hide/mitigate/optimize the hitch.

  8. comment
    Comment #19089679

    Yeah, using the battery life test from Anandtech as a guide, an SE gets about 70% of the battery life of an XR: 12.97 hours vs. 9.27 hours. So I would guess around 28% of its batte…

  9. comment
    Comment #11037911

    From what I've seen, and as you guessed, each game handles it differently and no matter what conventions you have, someone will be grumpy. But if you're just looking for inspiratio…

  10. comment
    Comment #3596536

    That's too bad... I have the same SSD from last June and it's been running in my Windows machine without a problem. I don't think I'll be getting a computer without an SSD in the f…

  11. comment
    Comment #3569859

    $155k and counting. Not bad for a few hours! They did quite a successful PR push, I saw it mentioned on Gamasutra, NeoGAF and Wired.

  12. comment
    Comment #3374843

    Yeah that worked for me. Searching for the exact title in the App Store didn't return any results. I guess their search index is not always up to date.

  13. comment
    Comment #3189058

    Hmm, that seems a bit misleading. The SSE implementation will of course be much faster than a non-vectorized implementation... it's working on 4 floats at a time. A vectorized vers…

  14. comment
    Comment #1870301

    I think part of the reason Skype hasn't done Skype In for Canada is due to some of the requirements the CRTC puts on telecoms here (there's some rigmarole to do with 911 and munici…

  15. comment
    Comment #1505019

    None can be attributed in Canada... it still uses sugar here.

  16. comment
    Comment #1138138

    Hmm, it seems like they're pretty much interchangeable at this point: http://dictionary.reference.com/browse/Insure

  17. comment
    Comment #1134887

    I'd find it fun to play with (good for settling haiku disputes), but even after a few specific google searches I couldn't find it... maybe a domain would help?

  18. comment
    Comment #893352

    I've experienced the effects of trying to have the C++ "kernel" and a HLL for the "rest" on a project. We allowed large parts AI/gameplay (not generally what I would think of as "k…

  19. comment
    Comment #637927

    The pointer and the accelerometers are two separate things. I haven't heard many complaints about the pointer accuracy (which is what Rayman uses for the section you're thinking of…