Live data from Hacker News

Viewing profile — liambigelow

liambigelow

HN member
Joined
Tue, Mar 02, 2021, 8:18 PM UTC
HN karma
105
Public activity
47 items

About liambigelow

Software Engineer working in web tooling, and open-source where possible.

Recent public activity

  1. comment
    Comment #47066583

    CAA records including an accounturi already expose the account identity in the same manner, so I feel like that ship has already sailed somewhat (and I would prefer that the CAA an…

  2. comment
    Comment #44307846

    Serious answer: For some, they do change semi-often and don't feel compelled to declare stability. In other cases, it's a stable + widely used 0.x package, and bumping it to 1.0 us…

  3. comment
    Comment #44307828

    https://0ver.org/#notable-zerover-projects

  4. comment
    Comment #42514518

    [ https://truncate.town/](https://truncate.town/) is all egui (after the main menu)

  5. comment
    Comment #42320766

    Yeah I agree, and do the same. Likewise some config gets complex and can only be reasonably set through config. I prefer when I have a system with one base configuration struct whe…

  6. comment
    Comment #42314411

    Ah nice, will peep — in the interest of sharing here is my latest "template" that gets copied from project to project: https://github.com/CloudCannon/toolproof/blob/main/toolproof.…

  7. comment
    Comment #42313991

    Looks nice! I like the approach. My holy grail will still be landing on a good multi-layer configuration setup for Rust CLIs. Ideally CLI flags merged over top of environment varia…

  8. comment
    Comment #42013992

    I prefer Tidal’s UI and album management. Tidal also has a good notification system for new releases, and otherwise gets out of the way. I moved to Tidal from Apple Music, but woul…

  9. comment
    Comment #41464538

    There can be more of a difference than you might expect. In static site generators, Eleventy is about as fast as you can get in the JavaScript world, and is still 2-3x the time for…

  10. comment
    Comment #39966041

    Thanks for the kind words! Many good notes, we'll look into a lot of that. And yes currently it's deliberate, but I think we can squeeze some AI swaps in!

  11. comment
    Comment #39966036

    Good ideas! Thanks for the notes :) Yes dictionary is a tough thing to nail down perfectly — to start with we're going to highlight existing words on the board that are invalid, bu…

  12. comment
    Comment #39892129

    Not at the moment, but it's only a question of finding good dictionaries to expand the language support :)

  13. comment
    Comment #39889289

    Amazing! Thanks for the detailed notes, and the insight. Dictionary does still need work — especially around some words like soiree which got culled by our dictionary builder. We'l…

  14. comment
    Comment #39889210

    Yeah that's probably the best solution.

  15. comment
    Comment #39889139

    Great suggestions, thanks!

  16. comment
    Comment #39889123

    Thanks for the kind words! On 1. — this is definitely the most common piece of feedback so far, so we'll certainly look into it. On 2. — the battles rules are the most complex part…

  17. comment
    Comment #39889085

    Thanks for the comment — we'll take another crack at clarifying the starting position :)

  18. comment
    Comment #39888916

    Thanks for the feedback — it's looking like we'll have to find some solution for showing valid words, based on the comments. (Also, will fix the dictionary, thanks!)

  19. comment
    Comment #39888830

    Interesting suggestions, and thanks for the kind words! Definitely things to ponder :)

  20. comment
    Comment #39888778

    Good ideas, will check out the queens gambit game :)

  21. comment
    Comment #39888749

    Nice! We've had this on the list for a while so this is great validation for building it :)

  22. comment
    Comment #39888729

    Thanks for the great notes! Agree on all front re: the dictionary ergonomics. We'll look at smoothing that out (mobile is currently the blocker there, but everything is solvable :)…

  23. comment
    Comment #39887239

    Oh good note thanks, my mistake. It should be MIT, I'll add the license today.

  24. comment
    Comment #39887192

    Amazing, thanks for the feedback! > edit: seems like the board editing in multiplayer mode doesn't work oops, will get onto fixing that

  25. comment
    Comment #39884092

    Ah, 2am reading comprehension on my part. Yes, if we ever remove rather than add to the dictionary in the future I might look to axe it.