Viewing profile — leodavi
leodavi
HN member- Joined
- Mon, Nov 10, 2025, 6:28 AM UTC
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- 18
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- 12 items
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About leodavi
Recent public activity
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Comment #48476209
How does that apply to AI Overview in Search, though? As far as I can tell it's pure spend on every search, which I know adds up even for nano models.
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Comment #48475003
> Running two tasks simultaneously with Fable and Opus 4-8 on ultra reasoning That's abnormally heavy usage for Pro plans which don't include a whole lot of usage to begin with. Op…
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Comment #48474884
How is this meaningfully different than simonw's pelicans riding a bicycle? If anything, this seems to be of a higher caliber?
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Comment #48448878
I agree with you that labs are benefiting from those outputs but I'm skeptical that labs are purposefully training the models to produce those outputs. Raw pre-training data includ…
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Comment #48353289
Insincere apologies ought to be mocked to shit but this apology seemed well-meant. (I know you're not mocking them and the last sentence is actually something Claude would say.) I …
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Comment #48040035
I want more of this. Trees using coordinated cell transpiration to control the weather is so fictional but so possible. It's the kind of thing that makes Earth so cool. What do you…
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Comment #47966539
Well, in C++ the constructor must return a value of its class type - you can't return an Option from a constructor on T, for example, and since constructors are the canonical way t…
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Comment #47894710
> in a highly controlled and predictable environment Why this constraint? A common sentiment I see online (sorry, to group you in) is "[tool] will be capable, actually, but only in…
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Comment #47889821
Probably not. The active parameter set may change from token to token, based on my understanding of MoE, so you'd be streaming (at the worst case, unlikely for a real scenario but …
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Comment #46865680
The narrative style reminds me of the novel-game Caves of Qud. Very well done.
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Comment #46865346
To the author: this work you've published rests on some background knowledge that I'm familiar with but also a lot of background knowledge that's foreign to me. For the parts I was…
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Comment #45873088
A visual editor for creating video games on the browser and on Linux desktop: https://stickyfingies.github.io/g2ngine I've done this with C++ in the past, but ran into substantial …