Live data from Hacker News

Viewing profile — lemming

lemming

HN member
Joined
Sun, Jul 12, 2009, 12:48 PM UTC
HN karma
5,494
Public activity
1,226 items

About lemming

You can get me on colin at colinfleming dot net

Recent public activity

  1. comment
    Comment #49252417

    No, just that it’s easy to change for those that don’t like it. Clearly some people do like it (including Dan, presumably).

  2. comment
    Comment #49251478

    I mean, if it really bothers you you could fairly trivially apply picocss or whatever to it using a user stylesheet. That is so little effort that calling it working for free would…

  3. story
  4. comment
    Comment #49118744

    That’s comparing Luna on medium thinking with Deepseek on max. If you switch Luna to xhigh in that comparison it’s considerably more capable while still also cheaper.

  5. comment
    Comment #48890029

    ...Unity made a blog post saying they were happy about you moving to Unreal, publishing they think it'd be a win-win, then outlining why they think so I mean, that makes it all sou…

  6. comment
    Comment #48886068

    This is amazing! Very refreshing in the age of AI to see so much manual building going on. Sadly I don’t have much time myself but I have several friends who would love this, I’ll …

  7. comment
    Comment #48755887

    The always excellent Oatmeal: We need to have a conversation about wombats https://theoatmeal.com/comics/wombats Possibly NSFW, depending on your W.

  8. story
  9. comment
    Comment #48683594

    ...parents are also responsible to lock their alcohol, drugs or guns... No they're not - all those things are illegal for children nearly everywhere.

  10. comment
    Comment #48612962

    One thing that would be useful in the readme is instructions on how to install the built app on a phone, for those of us who don’t do iOS development.

  11. comment
    Comment #48577896

    I agree, some of the examples look very nice, but some have small-scale vortices that really don't look realistic. That said though, lovely site and project!

  12. comment
    Comment #48521931

    Or if the code is really important, sometimes even “please make no mistakes” is necessary.

  13. comment
    Comment #48497791

    Perhaps not in that one, but in plenty more: https://www.972mag.com/lavender-ai-israeli-army-gaza/

  14. comment
    Comment #48423811

    Because just firing up Claude and let it rip Based on Tridge’s post, this seems an unfair characterisation of how he used Claude. Did Claude increase bugs in rsync? TFA answered th…

  15. comment
    Comment #48423745

    Tridge in his blog post describes people as "foaming at the mouth"?! Did you see the picture in the article where the user posted a picture of them strangling the maintainer? I thi…

  16. story
  17. comment
    Comment #48317953

    I always remember when, as a young geek writing games for my C64, I was thrilled when I saw the Terminator and a lot of the code scrolling past in its HUD was 6502 assembly code!

  18. comment
    Comment #48212803

    That is really interesting, and very clever - thanks for the details! What you describe is indeed what I meant by whole world, I'm not sure if there's a better term of art for it.

  19. comment
    Comment #48187919

    I can't speak for the core team, but from memory invokedynamic took a long time to become performant. So if you still want to support older JVM versions, the performance will be pr…

  20. comment
    Comment #48177864

    That is very cool indeed. Are there limitations that this imposes? Is Julia a whole world compiler or does it support partial compilation?

  21. comment
    Comment #48177838

    Clojure (AFAIK) does not use invokedynamic, except perhaps in the latest version for some of the new interop stuff. It still officially supports JVM 1.8 bytecode. It’s a language w…

  22. comment
    Comment #48175261

    No, it doesn't. In JVM Clojure's case, the vars are usually compiled to the moral equivalent of a global variable holding a pointer to a function. This allows you to update the fun…

  23. story
  24. comment
    Comment #48174372

    Great article, as always. There is one thing that I think is important to bear in mind when discussing inlining, especially in the context of Clojure. This is that once a function …

  25. story