Viewing profile — legoxx
legoxx
HN member- Joined
- Wed, Nov 03, 2021, 2:07 PM UTC
- HN karma
- 305
- Public activity
- 9 items
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About legoxx
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Recent public activity
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Comment #46588844
I am building a homelab with the help of various AI services. I started with ChatGPT, then moved to Claude, and I am now working with Cursor and Gemini. In my experience, this appr…
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Comment #34531163
very nice, just a small comment, this is NOT handwriting style, it should look like this in my book: https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcS3tT5h...
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Comment #30766458
I should write Frustration: one year with Swift & SwiftUI or my favorite Frustration: years with PHP ;-)
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Comment #29104816
8kb table for logs would consider 16% of 64kb that you have for engine, game, intro and end sequence.
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Comment #29100033
there were 3 custom chips (ANTIC, GTIA and POKEY) 1 semi-custom (SALLY was a VERY MINOR modification of 6502) and 1 common industry chip (PIA). I would not say exactlly "lot of" ;-…
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Comment #29100001
It is working very well for me Verifex. Please try https://atari8.dev/final_assault/Final%20Assault%201.0.zip
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Comment #29099972
I can assure you that no BCD routines (nor Woz's nor Atari's) were hurt during production of this game. They are really slow. You need to use all kind of tricks and cheats when cre…
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Comment #29094855
Slovak group GMG released a full featured FPS for 40+ year old computer (64kb of ram, 1.79Mhz 6502) Features: - raycaster engine running at 25 - 30 FPS - animated textures - lighti…
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