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legoxx

HN member
Joined
Wed, Nov 03, 2021, 2:07 PM UTC
HN karma
305
Public activity
9 items

About legoxx

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Recent public activity

  1. comment
    Comment #46588844

    I am building a homelab with the help of various AI services. I started with ChatGPT, then moved to Claude, and I am now working with Cursor and Gemini. In my experience, this appr…

  2. comment
    Comment #34531163

    very nice, just a small comment, this is NOT handwriting style, it should look like this in my book: https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcS3tT5h...

  3. comment
    Comment #30766458

    I should write Frustration: one year with Swift & SwiftUI or my favorite Frustration: years with PHP ;-)

  4. comment
    Comment #29104816

    8kb table for logs would consider 16% of 64kb that you have for engine, game, intro and end sequence.

  5. comment
    Comment #29100033

    there were 3 custom chips (ANTIC, GTIA and POKEY) 1 semi-custom (SALLY was a VERY MINOR modification of 6502) and 1 common industry chip (PIA). I would not say exactlly "lot of" ;-…

  6. comment
    Comment #29100001

    It is working very well for me Verifex. Please try https://atari8.dev/final_assault/Final%20Assault%201.0.zip

  7. comment
    Comment #29099972

    I can assure you that no BCD routines (nor Woz's nor Atari's) were hurt during production of this game. They are really slow. You need to use all kind of tricks and cheats when cre…

  8. comment
    Comment #29094855

    Slovak group GMG released a full featured FPS for 40+ year old computer (64kb of ram, 1.79Mhz 6502) Features: - raycaster engine running at 25 - 30 FPS - animated textures - lighti…

  9. story