Live data from Hacker News

Viewing profile — ldd

ldd

HN member
Joined
Thu, Apr 10, 2014, 7:48 PM UTC
HN karma
464
Public activity
146 items

About ldd

e-mail me at hn@lddstudios.com

Recent public activity

  1. comment
    Comment #39642156

    From the article: Forgiveness means letting go of anger and resentment towards someone who wronged you. It doesn’t mean forgetting what happened or saying it was okay. You can alwa…

  2. comment
    Comment #37551324

    Not the author, but I am trying to replicate it[1] without looking at the code (so sort of blackboxing it) If you just want the javascript file (195 lines of code), let me know too…

  3. comment
    Comment #35563213

    I really like your saying. For whatever reason this reminded me of something attributed to Groucho Marx: > I don’t want to belong to any club that will accept me as a member

  4. comment
    Comment #35268585

    I have never played D&D (despite wanting to) but I really liked what you did. It seems very well-made, though I bet people would appreciate one or two youtube tutorials (it seems v…

  5. comment
    Comment #31455475

    As I get older (30 now), and perhaps spend more time alone, I feel that I do not mind this process as much as I thought I would. Just as usual, I am able to read books and spend ti…

  6. comment
    Comment #31369576

    making React small libraries like these is fun. I made one myself that was absolutely the simplest I could go for[0] 0: https://github.com/ldd/react-simplest-router

  7. comment
    Comment #31122857

    this is pretty dense (in a good way). I have read a little bit of Schiller, so I was somewhat aware of the "play drive" idea (Spieltrieb) but I really don't recall what it means an…

  8. comment
    Comment #30687188

    > Finally, in terms of organization, I want things to be organized by function, not by feature. In my experience, writing a game in mostly React, separating things by feature is mo…

  9. comment
    Comment #30429940

    I am making a roguelike with bits of story and very early on I added a setting to turn off the story (and by extension, all walls of text). Some gamers are simple not going to read…

  10. comment
    Comment #29945998

    As someone who is an indie dev loosely making a roguelite (that is more Slay the spire/ pokemon nuzlocke combo) I purposely avoid calling it a roguelike anywhere because some peopl…

  11. comment
    Comment #29818010

    Be the change to want to see in the world! My indie game has a RSS feed for the monthly updates: https://www.necromancers-gift.com/feed.xml

  12. comment
    Comment #29513583

    The first sentence in the first slice opens as follows: "I have always found it important to actually understand the things I am using." I think there is a certain 'magic' in not u…

  13. comment
    Comment #29075365

    I'm making a game, using mostly web technologies: Necromancer's Gift - Think pokemon combat mixed with Slay the Spire map navigation There's a discord: http://discord.gg/u64Mg4X wi…

  14. comment
    Comment #28130337

    This may sound odd, but I never understood using heavy classes with relational databases. I use javascript too, and at most I need a couple of HOF (higher order functions) to do mo…

  15. comment
    Comment #27956863

    Learning flexbox is when CSS started clicking for me. I may abuse `display: flex` everyone once in a while, but it can truly be used for a lot of ideas.

  16. comment
    Comment #27462125

    First time I hear about Paddle. It seems great! Thanks for the recommendation :D

  17. comment
    Comment #27461722

    Really interesting! I have a very small video game business (emphasis on small) and I already use Stripe to handle non-EU digital purchases. I specifically avoid taking money from …

  18. comment
    Comment #27340587

    It was mostly for my channels and discord server to provide a way to collect creatures, trade them, buy and sell items, etc. I haven't really considered open sourcing it yet, but I…

  19. comment
    Comment #27328770

    I went ahead and did a helper bot for my game using discord.js in typescript. It even has daily trivia and a currency -- necrocoins. I think it went relatively well, but I can unde…

  20. comment
    Comment #27174773

    - Visual Tech Trees (React, javascript) [0] - JQ Live View (VS Code extension) [1] Both used to create my game, a pokemon-ish roguelite (React, typescript) [2] -- Links: [0]: https…

  21. comment
    Comment #26242254

    yes, I'd personally say that a more interesting group is the subset of people with 10 year old accounts and karma between 50 and 500 points :D

  22. comment
    Comment #26158265

    thanks so much! There is even a second thread here.

  23. comment
    Comment #26150938

    Is there something like this for node(javascript/typescript)?

  24. comment
    Comment #25787995

    Necromancer's Gift: A game inspired by Nuzlocke Challenges + Slay the Spire twitter: https://twitter.com/_ldd discord: http://discord.gg/u64Mg4X I am very excited about upcoming di…

  25. comment
    Comment #25354067

    very weird to have this as my most upvoted post, but eh. If there is a time to shill out, it's now: A game inspired by Nuzlocke Challenges + Slay the Spire discord: http://discord.…