Viewing profile — lcrs
lcrs
HN member- Joined
- Mon, Jul 09, 2012, 1:26 AM UTC
- HN karma
- 166
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- 66 items
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About lcrs
Recent public activity
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Comment #44185066
There are a few projects now that simulate defocus properly to match what bigger (non-phone camera) lenses do - I hope to get back to working on it this summer but you can see some…
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Comment #42731743
If you're interested in the equivalent of "backprop through zemax" there are a few projects going on to jointly optimize optical designs with the image processing, e.g. check out: …
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Comment #42731720
I've been working on something similar, although I'm more interested in replicating the effects of existing lenses than designing new ones: https://x.com/dearlensform/status/185822…
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Comment #41194688
Colour in the Photoshop/gamedev world is often handled pretty casually, but if you're interested the moving picture world gets a lot more rigorous about it and there's tons of docu…
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Comment #19895402
I've worked on a few bloody moments in film VFX and we certainly looked at some horrible reference of wounds, including headshots from pathology reports. I don't think I suffered m…
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Comment #19782808
A lot of that group's publications are listed here, many involving optical flow: http://web.archive.org/web/20161014025823/http://gpu4vision.... Maybe this one from 2007: https://w…
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Comment #18367720
I'm actually not sure much ML was involved here - depends where you draw the line I guess, but denoising and interpolation for restoration typically use more traditional wavelet an…
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Comment #14714523
Perceptual uniformity is in some ways opposite to the linearization suggested above - the L* component of CIELAB is much more like the gamma-encoded values of sRGB than a linear li…
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Comment #14478499
Digital cinema uses wavelet compression - intra-frame only JPEG2000 at hundreds of Mbps. It seems that at high resolution and bitrate it actually performs similarly to or better th…
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Comment #14295404
That's exactly how it's normally done - the offline editor works with low bitrate HD files, then gives the edit list to the online team who re-conform from the full resolution stuf…
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Comment #14134552
Shamefully I can't remember which wahwah I used - I was treating the audio with both Audacity and Pro Tools as well as sox though...
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Comment #14134504
Similar results - converting to a square image at 8bit then lowering JPEG quality just gets noisy in an uninteresting way: sox mo.wav -e unsigned -b 8 -c 1 -r 48k mo.raw bytes=`sta…
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Comment #14134197
Nice script :) I did a similar thing by hand with graphicsmagick and sox a couple years ago - the most fun result was from wahwah, pretty much a wide bandpass filter with centre fr…
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Comment #12090265
Strikingly similar to the low-discrepancy sequences used as sampling patterns in modern ray tracers - and quite a similar role, really: https://en.wikipedia.org/wiki/Halton_sequenc…
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Comment #12024063
The IE11 result makes me weep here, given the popularity of it - thanks for doing these tests. The amount of work we put into maintaining correct colour through the production chai…
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Comment #12024037
Correct! But for wider gamuts (and higher-contrast displays), the benefit becomes more obvious in the lack of banding.
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Comment #12024018
This is kinda happening - the "UHD Alliance Premium Certified" spec for TVs mandates 10-bit from the input to the panel. It's a shame the UHD Blu-ray standard doesn't mandate 10-bi…
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Comment #12023985
The antialiasing linear vs. gamma debate is an interesting one - check out this conversation, wherein nobody could figure out a reasoned method other than "sometimes AA in sRGB loo…
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Comment #12023968
10-bit with a log or gamma encoding is widespread in film and video work, and I've never known a banding problem, even with purely generated gradients. The Rec. 2020 UHD standard d…
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Comment #11978776
Shake is more complete than Natron still - and some parts of Shake are still world class, the spline-based warping for example is still on par with Nuke and Flame, and the included…
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Comment #11378219
I was always curious how much use that Spirit support saw - it must have been a ton of work, but it seemed like it was added just at the precise moment when everyone switched from …
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Comment #11378207
I occasionally see Spirit 2k's destined for the dump and wonder what would be entailed in running one. Since they were a little notorious for poor frame-to-frame registration I won…
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Comment #10942083
I'm interested to know how they're interfacing with the Adobe apps. I hooked up trackballs to Levels in Photoshop using the official "Connection SDK" a couple of years ago and the …
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Comment #10846987
With modern film stocks and scanners Super8 can look remarkably good. It'll be interesting to see how Kodak's scanning service compares to scans like these, both of which were shot…
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Comment #10608342
I can't imagine btdigg can scrape the whole DHT, but I think the idea is that the traffic they see by running many "fake" nodes is proportional to the whole, because the DHT spread…