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lcrs

HN member
Joined
Mon, Jul 09, 2012, 1:26 AM UTC
HN karma
166
Public activity
66 items

About lcrs

http://twitter.com/lwwwwwws

Recent public activity

  1. comment
    Comment #44185066

    There are a few projects now that simulate defocus properly to match what bigger (non-phone camera) lenses do - I hope to get back to working on it this summer but you can see some…

  2. comment
    Comment #42731743

    If you're interested in the equivalent of "backprop through zemax" there are a few projects going on to jointly optimize optical designs with the image processing, e.g. check out: …

  3. comment
    Comment #42731720

    I've been working on something similar, although I'm more interested in replicating the effects of existing lenses than designing new ones: https://x.com/dearlensform/status/185822…

  4. comment
    Comment #41194688

    Colour in the Photoshop/gamedev world is often handled pretty casually, but if you're interested the moving picture world gets a lot more rigorous about it and there's tons of docu…

  5. comment
    Comment #19895402

    I've worked on a few bloody moments in film VFX and we certainly looked at some horrible reference of wounds, including headshots from pathology reports. I don't think I suffered m…

  6. comment
    Comment #19782808

    A lot of that group's publications are listed here, many involving optical flow: http://web.archive.org/web/20161014025823/http://gpu4vision.... Maybe this one from 2007: https://w…

  7. comment
    Comment #18367720

    I'm actually not sure much ML was involved here - depends where you draw the line I guess, but denoising and interpolation for restoration typically use more traditional wavelet an…

  8. comment
    Comment #14714523

    Perceptual uniformity is in some ways opposite to the linearization suggested above - the L* component of CIELAB is much more like the gamma-encoded values of sRGB than a linear li…

  9. comment
    Comment #14478499

    Digital cinema uses wavelet compression - intra-frame only JPEG2000 at hundreds of Mbps. It seems that at high resolution and bitrate it actually performs similarly to or better th…

  10. comment
    Comment #14295404

    That's exactly how it's normally done - the offline editor works with low bitrate HD files, then gives the edit list to the online team who re-conform from the full resolution stuf…

  11. comment
    Comment #14134552

    Shamefully I can't remember which wahwah I used - I was treating the audio with both Audacity and Pro Tools as well as sox though...

  12. comment
    Comment #14134504

    Similar results - converting to a square image at 8bit then lowering JPEG quality just gets noisy in an uninteresting way: sox mo.wav -e unsigned -b 8 -c 1 -r 48k mo.raw bytes=`sta…

  13. comment
    Comment #14134197

    Nice script :) I did a similar thing by hand with graphicsmagick and sox a couple years ago - the most fun result was from wahwah, pretty much a wide bandpass filter with centre fr…

  14. comment
    Comment #12090265

    Strikingly similar to the low-discrepancy sequences used as sampling patterns in modern ray tracers - and quite a similar role, really: https://en.wikipedia.org/wiki/Halton_sequenc…

  15. comment
    Comment #12024063

    The IE11 result makes me weep here, given the popularity of it - thanks for doing these tests. The amount of work we put into maintaining correct colour through the production chai…

  16. comment
    Comment #12024037

    Correct! But for wider gamuts (and higher-contrast displays), the benefit becomes more obvious in the lack of banding.

  17. comment
    Comment #12024018

    This is kinda happening - the "UHD Alliance Premium Certified" spec for TVs mandates 10-bit from the input to the panel. It's a shame the UHD Blu-ray standard doesn't mandate 10-bi…

  18. comment
    Comment #12023985

    The antialiasing linear vs. gamma debate is an interesting one - check out this conversation, wherein nobody could figure out a reasoned method other than "sometimes AA in sRGB loo…

  19. comment
    Comment #12023968

    10-bit with a log or gamma encoding is widespread in film and video work, and I've never known a banding problem, even with purely generated gradients. The Rec. 2020 UHD standard d…

  20. comment
    Comment #11978776

    Shake is more complete than Natron still - and some parts of Shake are still world class, the spline-based warping for example is still on par with Nuke and Flame, and the included…

  21. comment
    Comment #11378219

    I was always curious how much use that Spirit support saw - it must have been a ton of work, but it seemed like it was added just at the precise moment when everyone switched from …

  22. comment
    Comment #11378207

    I occasionally see Spirit 2k's destined for the dump and wonder what would be entailed in running one. Since they were a little notorious for poor frame-to-frame registration I won…

  23. comment
    Comment #10942083

    I'm interested to know how they're interfacing with the Adobe apps. I hooked up trackballs to Levels in Photoshop using the official "Connection SDK" a couple of years ago and the …

  24. comment
    Comment #10846987

    With modern film stocks and scanners Super8 can look remarkably good. It'll be interesting to see how Kodak's scanning service compares to scans like these, both of which were shot…

  25. comment
    Comment #10608342

    I can't imagine btdigg can scrape the whole DHT, but I think the idea is that the traffic they see by running many "fake" nodes is proportional to the whole, because the DHT spread…