Viewing profile — kwstx
kwstx
HN member- Joined
- Sat, Mar 14, 2026, 1:14 PM UTC
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About kwstx
Recent public activity
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Comment #47660273
I'm glad you like it? What you think about the problem and the approach I'm taking to solve it? Any kind of feedback is welcome.
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Comment #47659948
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Comment #47417751
A bit more context on how this works under the hood: Right now the middleware sits as a translation/orchestration layer between agents. Instead of forcing a shared schema, it: vali…
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Show HN: Middleware for translating between AI agent protocols
I’ve been working on a problem that kept coming up while building multi-agent systems: agents don’t interoperate cleanly. Even when two agents can technically connect, they often: …
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Comment #47402843
Fun experiment. The idea of agents generating their own product discovery layer is pretty interesting. One thing I’m curious about: how do you verify that a participant is actually…
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Comment #47386446
Treating an agent as a versioned repo artifact is a neat idea, especially being able to diff prompt/behavior changes like normal code. One thing I’m wondering,how opinionated is th…
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Comment #47386421
Interesting problem I’ve run into the same thing when building agents that need their own identity for email workflows. Quick question: are these real mailboxes (IMAP/SMTP) or more…
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Comment #47376859
This is a smart approach, giving agents access without exposing secrets is definitely needed. Curious how you handle dynamic access policies for agents that need temporary elevated…
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Comment #47376807
Really cool approach, I like the “Unix philosophy” for agents. Curious how you handle state persistence and chaining sub-agents when agents are depth-limited. Also, do you have any…
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Comment #47376691
This looks fantastic, agent security is definitely under-addressed. Curious how you handle inter-agent trust scoring when multiple agents collaborate or share state, especially in …
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Comment #47376605
Really cool! I’m curious how Glass Arc handles changes across multiple files — do you validate dependencies or check for side effects before applying fixes? The multiplayer sync al…