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kvark

HN member
Joined
Thu, Jan 02, 2014, 7:02 PM UTC
HN karma
1,844
Public activity
430 items

About kvark

http://kvark.github.io/about/

Recent public activity

  1. comment
    Comment #49236440

    Or maybe open-source development is just poorly compatible with AI workflow? Today, projects may need a community, an issue tracker, but pull requests are becoming less important. …

  2. comment
    Comment #49111099

    We have 2 paths here: - either evolve our UI systems for computers and let them operate efficiently, i.e. converting everything to API calls . Frontier labs are pushing for this, s…

  3. comment
    Comment #48507767

    We had a process at one company where you had to create an issue before filing a PR. I found it most non-sensical and introducing friction for no good reason. Very surprised to see…

  4. comment
    Comment #47834640

    Author of the benchmark here, as well as Meganeura - one of the tested frameworks. Results are constantly being refined, gaps are filled, but it's hard to get more hardware coverag…

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  7. comment
    Comment #47652385

    Thank you for support! Part of the problem with timing variety is frameworks not always picking the right gpu/backend. If you want to inspect or tweak the setup, be my guest at htt…

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  10. comment
    Comment #47190990

    Sadly the form doesn't even show up in Firefox. If they want to appeal to computer nerds, gotta anticipate not everyone will be on Blink engine.

  11. comment
    Comment #46961720

    The main problem with Vulkan isn't the programming model or the lack of features. These are tackled by Khronos. The problem is with coverage and update distribution. It's all over …

  12. comment
    Comment #45535365

    I've spent years playing with BWT and suffix sorting at school (some work can be found be names of archon and dark). It's a beautiful domain to learn! Now I'm wondering: in the era…

  13. comment
    Comment #44172265

    I'm not employed by Zed, so I can't answer these questions. But the product itself is great!

  14. comment
    Comment #44154580

    Sure. Maybe that's the forcing function for them to nail down all the kinks. Example: https://github.com/kvark/blade/issues/205

  15. comment
    Comment #44154352

    Shipping Vulkan in production on Linux is a challenge. Chrome was dealing with it for a while. Recently, with Zed ported to Vulkan, we saw the variety of half-broken platforms and …

  16. comment
    Comment #43926936

    Oh irony. The article talks about exaggerated attention to success of individuals, like Zuck, being an issue in Silicon Valley. And yet the article itself talks about this AI Ad di…

  17. comment
    Comment #43916770

    Firefox rendering is based on WebRender, which runs on OpenGL. The internals of WebRender are similar to gpui but with significantly more stuff to cover the landscape of CSS.

  18. comment
    Comment #43740754

    Those rotifers might have inspired the 3-body problem's concept of dehydration/rehydration as a skill to survive cataclysms.

  19. comment
    Comment #43694035

    David Baron was a distinguished engineer at Mozilla - not someone you fire at a whim. What makes you think he didn't leave voluntarily?

  20. comment
    Comment #43614278

    Super excited to see this reviving! We need more exploration into Linux structure: this world of hundreds distros barely different by their desktop environments - is too borong.

  21. comment
    Comment #43285383

    The gamedev ecosystem appears to be split between nalgebra (for Rapier users) and glam. Where does lin-alg fit?

  22. comment
    Comment #42934095

    In pinhole cameras, straight lines look straight. That's what a regular projection matrix gives you with rasterization. With non-pinhole cameras, straight lines look curved. You ca…

  23. comment
    Comment #42619066

    Locking DLSS-4 to 50xx only is unfortunate. I don't expect it to rely on any new superpowers. Otherwise - looks like a big step with the AI.

  24. comment
    Comment #42612846

    Because it has to go through gpu anyway before it reaches the screen, gpu can be more efficient at doing this (better battery, etc), and we are wasting time transferring the pixels…

  25. comment
    Comment #42612215

    They developed a content generation tool based on splines, as well as a rendering algorithm based on finding the closest splines to each point. They are claiming real-time renderin…