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kriper

HN member
Joined
Thu, Jan 18, 2024, 8:50 AM UTC
HN karma
23
Public activity
5 items

About kriper

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Recent public activity

  1. comment
    Comment #43674249

    You need physics in order to make movement server authoritative. Otherwise player will be able to fly around and ignore collusions. You might need animation state in server if you …

  2. comment
    Comment #43634238

    How would you simulate physics, pathfinding, animation state on the server using this tech? Do you have to ditch your engine (do I have to reimplement what unity/unreal gives me fo…

  3. comment
    Comment #43634119

    I don't really understand how you would write a game server using this tech. Lets say you need to simulate physics, pathfinding, animation etc on server. How one would integrate al…

  4. comment
    Comment #43346403

    Does it mean that if I have a physics engine written in c++ and want to use it on the server I have to compile it to web assembly?

  5. comment
    Comment #40891002

    in C# it's basically automatic https://github.com/microsoft/coyote/