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krajzeg

HN member
Joined
Mon, Dec 17, 2012, 12:27 PM UTC
HN karma
1,243
Public activity
101 items

About krajzeg

Solo game developer, hobbyist programming language designer, passes for a human. Best known for: https://store.steampowered.com/app/1264280/Slipways/ Main project right now: https://krajzeg.itch.io/solitomb

Recent public activity

  1. comment
    Comment #47516508

    Echoing the thoughts of the only current sibling comment: lots of "serious" developers (way to gatekeep here) definitely use coroutines, when they make sense. As mentioned, it's on…

  2. comment
    Comment #45974298

    I was quite active in the Allegro community around that time, mostly on the allegro.cc forums - but I was still a 14-year old learning the ropes back then. Missed out on DJGPP, it …

  3. comment
    Comment #45638940

    Just wanted to note: this is in no way the original source code for the game. It's disassembled and commented source code. Here is the repository owner explaining the process himse…

  4. comment
    Comment #42886549

    Just leaving this here: many of the Pokemon cards in question are being sold through Heritage, hyped by CGC (the grading company). https://www.cgccards.com/news/article/13534/ Hist…

  5. comment
    Comment #42570457

    Lua is very flexible and very fun to hack! With a different approach [0], you can get a switch on tag that feels more like a "standard" switch statement, eg.: result = switch(shape…

  6. comment
    Comment #42085738

    I love that this is on today's internet, and as its own site, not as an account in somebody's garden. Uniquely tailored to what it is trying to do and oozing with personality, but …

  7. story
  8. comment
    Comment #39911942

    If you find this interesting and find yourself in Berlin with a bit of free time, the Deutsche Techniksmuseum there has a great exhibit on Zuse, including replicas, actual units of…

  9. comment
    Comment #39896211

    The GBA still had some cartridges with enhancement hardware, though a lot less focused on overcoming CPU/memory limitations than on the previous consoles. My favorite is WarioWare:…

  10. comment
    Comment #39641007

    As a game developer, I find eased tweens with a preset duration better for most UI use cases. However, this other type of animation is extremely useful when you want to smooth a mo…

  11. comment
  12. comment
    Comment #39240055

    > ...GraalVM Truffle framework... Futurama Projections... I know it's partly on me for not knowing the domain, but I honestly suspected somebody is trying to make fun of me with so…

  13. comment
    Comment #39149849

    I can already see the wonderful cyberpunk future, where people writing e-mails use Gmail's AI assistant to add all the polite boilerplate, while the recipients trying to get throug…

  14. comment
    Comment #37482049

    In fact, the Plus plan is being removed completely. It's only mentioned off-handedly in the last paragraph of the article, but it's another giant change for indie devs (who have no…

  15. comment
    Comment #36136823

    Do we have a good, objective benchmark set of prompts in existence somewhere? If not, I think having one would really help with tracking changes like that. I'm always skeptical of …

  16. comment
    Comment #35054508

    But that's just the thing. If we were having a normal conversation, I would react the same and ask you where you had found a room this big. However, in the context of receiving the…

  17. comment
    Comment #35054240

    I actually find the first example strikingly similar to what would happen if a human was given a secretly broken tool. If somebody asked me: "Hey, what's the area of a room 1235 x …

  18. comment
    Comment #34301149

    You are not! PICO-8 was where I started, and it was a great experience - both for its community at the time and due to the constraints it imposed, making me focus on finishing game…

  19. comment
    Comment #34300826

    > building up a brand That's a big topic, and one I'm not an expert on - if I was forced to pick my weakest gamedev suit, marketing would be it. What worked for me was picking a so…

  20. comment
    Comment #34300656

    Itch.io is great and has single-handedly made it much easier to get an early audience for a freeware game. It's been a great help for me as well. It's harder to actually earn money…

  21. comment
    Comment #34300618

    Slipways is built on top of Unity. If your main goal is to make a game (a daunting prospect on its own), having to create an engine on top of that is probably not going to help you…

  22. comment
    Comment #34299821

    The first question I think you should ask yourself is: why do you want to go into game development? Is it to take part in making a AAA hit? Do you have lots of your own game design…

  23. comment
    Comment #33546733

    Their fix included a similarly large refactor, they just used the "security screen type" as a newly introduced parameter instead of something unique to the screen instance. I do ag…

  24. comment
    Comment #33545685

    Agreed. The fixed logic, at least judging by the commit message, still feels very shaky on correctness grounds ("if we are dismissing something that doesn't seem to be right, ignor…

  25. comment
    Comment #33189165

    While impressive, volleyball is one of the most formulaic sports when it comes to predicting what happens next. This is not a dig on volleyball (I'm a fan!), but it is how the spor…